Add widgets, proper resources.rs

This commit is contained in:
cool-mist
2026-01-23 19:23:45 +05:30
parent 96a4f007cc
commit 04b39e53a4
18 changed files with 675 additions and 538 deletions
+43 -40
View File
@@ -1,55 +1,52 @@
use std::{
collections::HashMap,
fmt::{self, Display, Formatter},
rc::Rc,
};
mod button;
mod color;
pub mod constants;
mod draw;
mod logic;
mod shadow;
pub mod sound;
mod texture;
use button::Button;
use crate::{
resources::Resources,
widgets::{button::Button, id_text_input::IdTextInput},
};
use macroquad::prelude::*;
use sol_lib::{board::Board, generator::Puzzle};
use sound::Sounds;
use std::fmt::{self, Display, Formatter};
#[derive(Default)]
pub struct Game {
// The generated puzzle. We keep a copy of this to reset the game.
resources: Resources,
volume: f32,
puzzle: Puzzle,
// What is shown to the user
current_board: Board,
// Constants througout the game
texture_res: Texture2D,
sounds: Sounds,
font: Rc<Font>,
num_squares: usize,
heading_text: String,
// Update below on handle input
state: GameState,
debug: bool,
game_mode: GameMode,
// Update below on window resize
// Used for drawing the state
square_width: f32,
window_height: f32,
window_width: f32,
current_board: Board,
square_width: f32,
num_squares: usize, // this is a constant = 4 for now.
board_rect: Rect,
squares: Vec<GameSquare>,
heading_rect: Rect,
heading_font_size: f32,
gp_btns: HashMap<ButtonAction, Button>,
mode_btns: HashMap<GameMode, Button>,
rules: bool,
rules_btn: Option<Button>,
heading_text: String,
show_rules: bool,
rules_text: String,
rules_btn: Button,
id_text: IdTextInput,
reset_btn: Button,
next_btn: Button,
game_mode: GameMode,
easy_btn: Button,
medium_btn: Button,
hard_btn: Button,
}
struct GameSquare {
@@ -62,12 +59,6 @@ struct GameSquare {
j: usize,
}
#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash)]
pub enum ButtonAction {
Reset,
Next,
}
#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash)]
pub enum GameMode {
Easy,
@@ -75,6 +66,12 @@ pub enum GameMode {
Hard,
}
impl Default for GameMode {
fn default() -> Self {
GameMode::Medium
}
}
#[derive(Copy, Clone)]
enum GameState {
SelectSource(Option<(usize, usize)>),
@@ -82,6 +79,12 @@ enum GameState {
GameOver((usize, usize)),
}
impl Default for GameState {
fn default() -> Self {
GameState::SelectSource(None)
}
}
impl Display for GameState {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
match self {
+2 -2
View File
@@ -31,8 +31,8 @@ pub const BOTTOM_RIGHT_ROW_OFFSET_MULTIPLIER: f32 = 0.3;
pub const TOP_HEADING_OFFSET_MULTIPLIER: f32 = 0.5;
pub const HEADING_TEXT: &str = "Solitaire Chess";
pub const RESET_BUTTON_TEXT: &str = "RESET";
pub const NEXT_BUTTON_TEXT: &str = "NEXT";
pub const RESET_BUTTON_TEXT: &str = "R";
pub const NEXT_BUTTON_TEXT: &str = "N";
pub const RULES_BUTTON_TEXT: &str = "RULES";
pub const RULES_BUTTON_ALT_TEXT: &str = "CLOSE";
pub const EASY_BUTTON_TEXT: &str = "EASY";
+147 -106
View File
@@ -1,9 +1,7 @@
use super::{
ButtonAction, Game, GameMode, button::Button, color::UiColor, constants, shadow,
texture::PieceTexture,
};
use super::{Game, GameMode, constants};
use crate::widgets::{button::Button, id_text_input::IdTextInput, *};
use macroquad::{math, prelude::*};
use std::collections::HashMap;
use sol_lib::board::piece::Piece;
impl Game {
pub fn draw(&mut self) {
@@ -11,6 +9,7 @@ impl Game {
self.draw_heading();
self.draw_board();
self.draw_buttons();
self.draw_id_text();
self.draw_debug();
}
@@ -45,7 +44,12 @@ impl Game {
self.heading_font_size = constants::HEADING_FONT_SIZE_MULTIPLIER * min_dimension;
let f = self.heading_font_size.floor() as u16;
let dims = measure_text(self.heading_text.as_str(), Some(&self.font), f, 1.0);
let dims = measure_text(
self.heading_text.as_str(),
Some(&self.resources.font()),
f,
1.0,
);
self.heading_rect = Rect::new(
board_x + (board_width - dims.width) / 2.0,
board_y - dims.height - constants::TOP_HEADING_OFFSET_MULTIPLIER * self.square_width,
@@ -83,114 +87,95 @@ impl Game {
// Buttons
let btn_h = constants::BUTTON_HEIGHT_MULTIPLIER * min_dimension;
let btn_w = board_width * constants::BUTTON_WIDTH_MULTIPLIER;
let btn_w_sq = btn_h;
// Bottom row
let bottom_row_y = board_width
+ board_y
+ constants::BOTTOM_BUTTON_ROW_OFFSET_MULTIPLIER * self.square_width;
let btn_reset_x_offset =
(self.board_rect.w - self.square_width) + (self.square_width - btn_w) / 2.;
let reset_btn = Button::new(
constants::RESET_BUTTON_TEXT,
Rect::new(board_x + btn_reset_x_offset, bottom_row_y, btn_w, btn_h),
UiColor::Yellow,
self.sounds.button.clone(),
self.font.clone(),
);
self.reset_btn = Button::new(Rect::new(
board_x + (self.square_width - btn_w_sq) / 2.,
bottom_row_y,
btn_w_sq,
btn_h,
));
let btn_next_x_offset =
(self.board_rect.w - 2. * self.square_width) + (self.square_width - btn_w) / 2.;
let mut next_btn = Button::new(
constants::NEXT_BUTTON_TEXT,
Rect::new(board_x + btn_next_x_offset, bottom_row_y, btn_w, btn_h),
UiColor::Green,
self.sounds.button.clone(),
self.font.clone(),
);
next_btn.is_active = false;
(self.board_rect.w - self.square_width) + (self.square_width - btn_w_sq) / 2.;
self.next_btn = Button::new(Rect::new(
board_x + btn_next_x_offset,
bottom_row_y,
btn_w_sq,
btn_h,
));
self.next_btn.is_active = false;
self.gp_btns = HashMap::new();
self.gp_btns.insert(ButtonAction::Next, next_btn);
self.gp_btns.insert(ButtonAction::Reset, reset_btn);
let id_text_rect = Rect::new(
board_x + 2. * self.square_width - btn_w,
bottom_row_y,
btn_w * 2.,
btn_h,
);
self.id_text = IdTextInput::new(id_text_rect);
// Left column
let left_column_x =
board_x - constants::BOTTOM_RIGHT_ROW_OFFSET_MULTIPLIER * self.square_width - btn_w;
let rules_button = Button::new(
constants::RULES_BUTTON_TEXT,
Rect::new(
left_column_x,
board_y + self.board_rect.h - self.square_width + (self.square_width - btn_h) / 2.,
btn_w,
btn_h,
),
UiColor::Brown,
self.sounds.button.clone(),
self.font.clone(),
);
self.rules_btn = Some(rules_button);
self.rules_btn = Button::new(Rect::new(
left_column_x,
board_y + self.board_rect.h - self.square_width + (self.square_width - btn_h) / 2.,
btn_w,
btn_h,
));
// Right column
let right_column_x = board_x
+ board_width
+ constants::BOTTOM_RIGHT_ROW_OFFSET_MULTIPLIER * self.square_width;
let easy_btn = Button::new(
constants::EASY_BUTTON_TEXT,
Rect::new(
right_column_x,
board_y + self.square_width + (self.square_width - btn_h) / 2.,
btn_w,
btn_h,
),
UiColor::Yellow,
self.sounds.mode.clone(),
self.font.clone(),
);
self.easy_btn = Button::new(Rect::new(
right_column_x,
board_y + self.square_width + (self.square_width - btn_h) / 2.,
btn_w,
btn_h,
));
let medium_btn = Button::new(
constants::MEDIUM_BUTTON_TEXT,
Rect::new(
right_column_x,
board_y + 2. * self.square_width + (self.square_width - btn_h) / 2.,
btn_w,
btn_h,
),
UiColor::Yellow,
self.sounds.mode.clone(),
self.font.clone(),
);
self.medium_btn = Button::new(Rect::new(
right_column_x,
board_y + 2. * self.square_width + (self.square_width - btn_h) / 2.,
btn_w,
btn_h,
));
let hard_button = Button::new(
constants::HARD_BUTTON_TEXT,
Rect::new(
right_column_x,
board_y + 3. * self.square_width + (self.square_width - btn_h) / 2.,
btn_w,
btn_h,
),
UiColor::Yellow,
self.sounds.mode.clone(),
self.font.clone(),
);
self.hard_btn = Button::new(Rect::new(
right_column_x,
board_y + 3. * self.square_width + (self.square_width - btn_h) / 2.,
btn_w,
btn_h,
));
self.mode_btns = HashMap::new();
self.mode_btns.insert(GameMode::Easy, easy_btn);
self.mode_btns.insert(GameMode::Medium, medium_btn);
self.mode_btns.insert(GameMode::Hard, hard_button);
for btn in &mut self.mode_btns {
btn.1.is_active = true;
if self.game_mode == *btn.0 {
btn.1.is_active = false;
match self.game_mode {
GameMode::Easy => {
self.easy_btn.is_active = false;
}
GameMode::Medium => {
self.medium_btn.is_active = false;
}
GameMode::Hard => {
self.hard_btn.is_active = false;
}
}
}
fn draw_heading(&self) {
let f = self.heading_font_size.floor() as u16;
let dims = measure_text(self.heading_text.as_str(), Some(&self.font), f, 1.0);
let dims = measure_text(
self.heading_text.as_str(),
Some(&self.resources.font()),
f,
1.0,
);
let draw_text_params = TextParams {
font_size: f,
font: Some(&self.font),
font: Some(&self.resources.font()),
color: BLACK,
..Default::default()
};
@@ -204,9 +189,9 @@ impl Game {
fn draw_board(&self) {
let board_shadow_width = constants::BOARD_SHADOW_MULTIPLIER * self.square_width;
shadow::draw_shadow(self.board_rect, board_shadow_width);
draw_shadow(&self.board_rect, board_shadow_width);
if self.rules {
if self.show_rules {
draw_rectangle(
self.board_rect.x,
self.board_rect.y,
@@ -220,10 +205,11 @@ impl Game {
Every move should be a \n\
capture. Win when only \n\
one piece is left.\n";
let measurement = measure_text(rules, Some(&self.font), font_size as u16, 1.0);
let measurement =
measure_text(rules, Some(&self.resources.font()), font_size as u16, 1.0);
let draw_text_params = TextParams {
font_size: font_size as u16,
font: Some(&self.font),
font: Some(&self.resources.font()),
color: UiColor::Brown.to_bg_color(),
..Default::default()
};
@@ -259,14 +245,14 @@ impl Game {
if let Some(p) = &self.current_board.cells[square.i][square.j] {
let offset = (square.rect.w - sprite_size) / 2.0;
let dtp = PieceTexture::for_piece(*p, sprite_size);
let texture_params = self.piece_draw_texture_params(&p, sprite_size);
if !square.is_source {
draw_texture_ex(
&self.texture_res,
texture_params.texture,
square.rect.x + offset,
square.rect.y + offset,
WHITE,
dtp,
texture_params.draw_text_params,
);
} else {
selected_square = Some(square);
@@ -276,30 +262,80 @@ impl Game {
if let Some(selected_square) = selected_square {
if let Some(p) = self.current_board.cells[selected_square.i][selected_square.j] {
let dtp = PieceTexture::for_piece(p, sprite_size);
let texture_params = self.piece_draw_texture_params(&p, sprite_size);
draw_texture_ex(
&self.texture_res,
texture_params.texture,
mouse_position().0 - sprite_size / 2.0,
mouse_position().1 - sprite_size / 2.0,
WHITE,
dtp,
texture_params.draw_text_params,
);
}
}
}
fn piece_draw_texture_params<'a>(
&'a self,
piece: &Piece,
sprite_size: f32,
) -> PieceDrawTextureParams<'a> {
let texture = self.resources.get_piece_texture(&piece);
let dtp = DrawTextureParams {
source: Some(Rect::new(
texture.texture_rect.x,
texture.texture_rect.y,
texture.texture_rect.w,
texture.texture_rect.h,
)),
dest_size: Some(Vec2::new(sprite_size, sprite_size)),
..DrawTextureParams::default()
};
PieceDrawTextureParams {
texture: texture.texture,
draw_text_params: dtp,
}
}
fn draw_buttons(&mut self) {
for btn in &self.gp_btns {
btn.1.draw();
}
self.reset_btn.draw(
constants::RESET_BUTTON_TEXT,
&UiColor::Yellow,
&self.resources.font(),
);
self.next_btn.draw(
constants::NEXT_BUTTON_TEXT,
&UiColor::Green,
&self.resources.font(),
);
self.easy_btn.draw(
constants::EASY_BUTTON_TEXT,
&UiColor::Yellow,
&self.resources.font(),
);
self.medium_btn.draw(
constants::MEDIUM_BUTTON_TEXT,
&UiColor::Yellow,
&self.resources.font(),
);
self.hard_btn.draw(
constants::HARD_BUTTON_TEXT,
&UiColor::Yellow,
&self.resources.font(),
);
for btn in &self.mode_btns {
btn.1.draw();
}
let rules_btn_text = if self.show_rules {
constants::RULES_BUTTON_ALT_TEXT
} else {
constants::RULES_BUTTON_TEXT
};
self.rules_btn
.draw(rules_btn_text, &UiColor::Brown, &self.resources.font());
}
if let Some(btn) = &self.rules_btn {
btn.draw();
}
fn draw_id_text(&self) {
self.id_text
.draw(&self.resources.font(), &self.puzzle.board.id);
}
fn draw_debug(&self) {
@@ -343,3 +379,8 @@ impl Game {
);
}
}
struct PieceDrawTextureParams<'a> {
texture: &'a Texture2D,
draw_text_params: DrawTextureParams,
}
+121 -130
View File
@@ -1,10 +1,13 @@
use super::{ButtonAction, Game, GameMode, GameSquare, GameState, constants, sound::Sounds};
use super::{Game, GameMode, GameSquare, GameState, constants};
use crate::{
resources::{Resources, SoundKind},
widgets::{button::Button, *},
};
use macroquad::prelude::*;
use sol_lib::{
board::BoardState,
generator::{self, Puzzle, RandomRange},
};
use std::{collections::HashMap, rc::Rc};
impl Game {
fn get(&mut self, i: usize, j: usize) -> &mut GameSquare {
@@ -12,89 +15,17 @@ impl Game {
}
pub fn handle_input(&mut self) {
let mut gp_btn_clicked = None;
for btn in &mut self.gp_btns {
btn.1.handle_input();
if btn.1.is_clicked() {
gp_btn_clicked = Some(btn.0.clone());
break;
}
}
if let Some(action) = gp_btn_clicked {
match action {
ButtonAction::Reset => self.reset(),
ButtonAction::Next => self.next_puzzle(),
}
} else {
let mut mode_btn_clicked = None;
for btn in &mut self.mode_btns {
btn.1.handle_input();
if btn.1.is_clicked() {
mode_btn_clicked = Some(btn);
break;
}
}
if let Some(btn) = mode_btn_clicked {
self.game_mode = *btn.0;
self.next_puzzle();
} else {
let mut rules_btn_clicked = false;
if let Some(btn) = &mut self.rules_btn {
btn.handle_input();
if btn.is_clicked() {
rules_btn_clicked = true;
}
}
if rules_btn_clicked {
self.rules = !self.rules;
}
}
}
for btn in &mut self.mode_btns {
if self.game_mode == *btn.0 {
btn.1.is_active = false;
} else {
btn.1.is_active = true;
}
}
if is_key_released(KeyCode::Escape) {
if self.rules {
Sounds::play(&self.sounds.button);
}
self.rules = false;
}
if let Some(rules_btn) = &mut self.rules_btn {
if self.rules {
rules_btn.text = constants::RULES_BUTTON_ALT_TEXT.to_string();
} else {
rules_btn.text = constants::RULES_BUTTON_TEXT.to_string();
}
}
if is_key_released(KeyCode::D) {
self.debug = !self.debug;
return;
}
if is_key_released(KeyCode::Q) {
std::process::exit(0);
}
// CORE GAMEPLAY
let (mouse_x, mouse_y) = mouse_position();
let mouse_pos = Circle::new(mouse_x, mouse_y, 0.0);
if is_mouse_button_released(MouseButton::Left) {
let current_state = self.state.clone();
let new_state = match current_state {
GameState::SelectSource(previous_target) => {
self.handle_select_source(mouse_position(), previous_target)
self.handle_select_source(mouse_pos, previous_target)
}
GameState::SelectTarget(source) => {
let next = self.handle_select_target(mouse_position(), source);
let next = self.handle_select_target(mouse_pos, source);
if let GameState::SelectTarget(_) = next {
self.reset_squares();
GameState::SelectSource(None)
@@ -105,15 +36,15 @@ impl Game {
GameState::GameOver(previous_target) => GameState::GameOver(previous_target),
};
self.state = new_state;
return;
}
if is_mouse_button_pressed(MouseButton::Left) {
let current_state = self.state.clone();
let new_state = match current_state {
GameState::SelectSource(previous_target) => {
self.handle_select_source(mouse_position(), previous_target)
self.handle_select_source(mouse_pos, previous_target)
}
GameState::SelectTarget(source) => GameState::SelectTarget(source),
GameState::GameOver(previous_target) => GameState::GameOver(previous_target),
@@ -121,19 +52,108 @@ impl Game {
self.state = new_state;
}
if (self
.reset_btn
.handle_input(&self.resources.sound(&SoundKind::Button), self.volume))
.is_clicked
{
self.reset();
return;
}
if (self
.next_btn
.handle_input(&self.resources.sound(&SoundKind::Button), self.volume))
.is_clicked
{
self.next_puzzle();
return;
}
// PRESETS
let mut clicked_game_mode_btn: Option<&Button> = None;
if (self
.easy_btn
.handle_input(&self.resources.sound(&SoundKind::Mode), self.volume))
.is_clicked
{
self.game_mode = GameMode::Easy;
self.easy_btn.is_active = false;
self.medium_btn.is_active = true;
self.hard_btn.is_active = true;
clicked_game_mode_btn = Some(&self.easy_btn);
} else if (self
.medium_btn
.handle_input(&self.resources.sound(&SoundKind::Mode), self.volume))
.is_clicked
{
self.game_mode = GameMode::Medium;
self.easy_btn.is_active = true;
self.medium_btn.is_active = false;
self.hard_btn.is_active = true;
clicked_game_mode_btn = Some(&self.medium_btn);
} else if (self
.hard_btn
.handle_input(&self.resources.sound(&SoundKind::Mode), self.volume))
.is_clicked
{
self.game_mode = GameMode::Hard;
self.easy_btn.is_active = true;
self.medium_btn.is_active = true;
self.hard_btn.is_active = false;
clicked_game_mode_btn = Some(&self.hard_btn);
}
if let Some(_) = clicked_game_mode_btn {
self.next_puzzle();
return;
}
if (self
.rules_btn
.handle_input(&self.resources.sound(&SoundKind::Button), self.volume))
.is_clicked
{
self.show_rules = !self.show_rules;
self.rules_text = match self.show_rules {
true => constants::RULES_BUTTON_ALT_TEXT.to_string(),
false => constants::RULES_BUTTON_TEXT.to_string(),
};
return;
}
// KEY INPUTS
if is_key_released(KeyCode::Escape) {
if self.show_rules {
play_sound_once(&self.resources.sound(&SoundKind::Button), self.volume);
self.show_rules = false;
self.rules_text = constants::RESET_BUTTON_TEXT.to_string();
}
return;
}
if is_key_released(KeyCode::D) {
self.debug = !self.debug;
return;
}
if is_key_released(KeyCode::Q) {
std::process::exit(0);
}
}
fn handle_select_source(
&mut self,
mouse_position: (f32, f32),
mouse_pos: Circle,
previous_target: Option<(usize, usize)>,
) -> GameState {
self.reset_squares();
let (x, y) = mouse_position;
let mouse = Circle::new(x, y, 0.0);
let mut selected = None;
for square in &mut self.squares {
if mouse.overlaps_rect(&square.rect) {
if mouse_pos.overlaps_rect(&square.rect) {
if let Some(_) = self.current_board.cells[square.i][square.j] {
selected = Some((square.i, square.j));
}
@@ -163,17 +183,10 @@ impl Game {
return GameState::SelectSource(None);
}
fn handle_select_target(
&mut self,
mouse_position: (f32, f32),
source: (usize, usize),
) -> GameState {
let (x, y) = mouse_position;
let mouse = Circle::new(x, y, 0.0);
fn handle_select_target(&mut self, mouse_pos: Circle, source: (usize, usize)) -> GameState {
let mut selected = None;
for square in &mut self.squares {
if mouse.overlaps_rect(&square.rect) {
if mouse_pos.overlaps_rect(&square.rect) {
if let Some(_) = self.current_board.cells[square.i][square.j] {
selected = Some((square.i, square.j));
}
@@ -209,14 +222,10 @@ impl Game {
{
self.reset_squares();
if self.current_board.game_state == BoardState::Won {
let next_btn = self
.gp_btns
.get_mut(&ButtonAction::Next)
.expect("Cannot find next button");
next_btn.is_active = true;
Sounds::play(&self.sounds.win);
self.next_btn.is_active = true;
play_sound_once(&self.resources.sound(&SoundKind::Win), self.volume);
} else {
Sounds::play(&self.sounds.loss);
play_sound_once(&self.resources.sound(&SoundKind::Loss), self.volume);
}
return GameState::GameOver((x, y));
@@ -224,7 +233,7 @@ impl Game {
self.reset_squares();
self.get(x, y).is_target = true;
Sounds::play(&self.sounds.click);
play_sound_once(&self.resources.sound(&SoundKind::Click), self.volume);
return GameState::SelectSource(Some((x, y)));
}
@@ -234,15 +243,9 @@ impl Game {
fn reset(&mut self) {
self.current_board = self.puzzle.board.clone();
self.reset_squares();
let next_button = self
.gp_btns
.get_mut(&ButtonAction::Next)
.expect("Cannot find next button");
next_button.is_active = false;
self.next_btn.is_active = false;
self.state = GameState::SelectSource(None);
self.reset_squares();
}
fn next_puzzle(&mut self) {
@@ -268,12 +271,13 @@ impl Game {
GameMode::Hard => 7,
};
let generated = generator::generate(piece_count, 100, &MacroquadRandAdapter);
let generated =
generator::generate_weighted_random(piece_count, 100, &MacroquadRandAdapter);
let puzzle = generated.puzzle();
puzzle.expect("No puzzle was generated")
}
pub fn new_game(texture_res: Texture2D, sounds: Sounds, font: Font) -> Self {
pub fn new_game(resources: Resources) -> Self {
let game_mode = GameMode::Medium;
let puzzle = Game::generate_puzzle(game_mode);
let current_board = puzzle.board.clone();
@@ -281,25 +285,12 @@ impl Game {
Self {
puzzle,
current_board,
board_rect: Rect::new(0., 0., 0., 0.),
squares: Vec::new(),
heading_rect: Rect::new(0., 0., 0., 0.),
heading_text: constants::HEADING_TEXT.to_string(),
heading_font_size: 0.,
num_squares,
texture_res,
sounds,
state: GameState::SelectSource(None),
resources,
game_mode,
debug: false,
gp_btns: HashMap::new(),
mode_btns: HashMap::new(),
rules: false,
rules_btn: None,
window_height: 0.,
window_width: 0.,
square_width: 0.,
font: Rc::new(font),
num_squares,
heading_text: constants::HEADING_TEXT.to_string(),
volume: constants::VOLUME,
..Self::default()
}
}
}
-20
View File
@@ -1,20 +0,0 @@
use macroquad::prelude::*;
pub fn draw_shadow(rect: Rect, shadow_width: f32) {
let shadow_color = Color::new(0., 0., 0., 0.8);
draw_rectangle(
rect.x + rect.w,
rect.y + shadow_width,
shadow_width,
rect.h,
shadow_color,
);
draw_rectangle(
rect.x + shadow_width,
rect.y + rect.h,
rect.w - shadow_width,
shadow_width,
shadow_color,
);
}
-24
View File
@@ -1,24 +0,0 @@
use macroquad::audio::{self, Sound};
use quad_snd::PlaySoundParams;
use crate::constants::VOLUME;
pub struct Sounds {
pub click: Sound,
pub win: Sound,
pub loss: Sound,
pub button: Sound,
pub mode: Sound,
}
impl Sounds {
pub fn play(sound: &Sound) {
audio::play_sound(
sound,
PlaySoundParams {
looped: false,
volume: VOLUME,
},
);
}
}
-45
View File
@@ -1,45 +0,0 @@
use macroquad::prelude::*;
use sol_lib::board::piece::Piece;
pub struct PieceTexture {
x: f32,
y: f32,
w: f32,
h: f32,
}
impl PieceTexture {
fn new(x: u32, y: u32) -> Self {
Self {
x: x as f32 * 128.0,
y: y as f32 * 128.0,
w: 128.0,
h: 128.0,
}
}
pub fn for_piece(piece: Piece, sprite_size: f32) -> DrawTextureParams {
let index = match piece {
Piece::Pawn => 0,
Piece::Knight => 1,
Piece::Bishop => 2,
Piece::Rook => 3,
Piece::Queen => 4,
Piece::King => 5,
};
let color = 0;
let texture_rect = PieceTexture::new(index, color);
DrawTextureParams {
source: Some(Rect::new(
texture_rect.x,
texture_rect.y,
texture_rect.w,
texture_rect.h,
)),
dest_size: Some(Vec2::new(sprite_size, sprite_size)),
..DrawTextureParams::default()
}
}
}
+6 -38
View File
@@ -1,7 +1,9 @@
mod game;
mod resources;
mod widgets;
use game::{Game, sound::Sounds};
use macroquad::{audio, prelude::*};
use game::Game;
use macroquad::prelude::*;
use miniquad::date;
use game::constants;
@@ -26,7 +28,8 @@ fn window_conf() -> Conf {
async fn main() {
rand::srand(date::now() as u64);
let background_color = Color::from_rgba(196, 195, 208, 255);
let mut game = init().await;
let resources = resources::init().await;
let mut game = Game::new_game(resources);
loop {
clear_background(background_color);
game.handle_input();
@@ -34,38 +37,3 @@ async fn main() {
next_frame().await
}
}
macro_rules! load_sound {
($file_name:expr) => {
audio::load_sound_from_bytes(include_bytes!($file_name))
.await
.unwrap()
};
}
async fn init() -> Game {
let texture_bytes = include_bytes!("../assets/pieces.png");
let texture_res = Texture2D::from_file_with_format(&texture_bytes[..], None);
texture_res.set_filter(FilterMode::Nearest);
build_textures_atlas();
let click = load_sound!("../assets/click.wav");
let win = load_sound!("../assets/win.wav");
let loss = load_sound!("../assets/loss.wav");
let button = load_sound!("../assets/button.wav");
let mode = load_sound!("../assets/mode.wav");
let sounds = Sounds {
click,
win,
loss,
button,
mode,
};
let font_ttf = include_bytes!("../assets/Junction-regular.otf");
let Ok(font) = load_ttf_font_from_bytes(font_ttf) else {
panic!("Failed to load font");
};
Game::new_game(texture_res, sounds, font)
}
+110
View File
@@ -0,0 +1,110 @@
use macroquad::{
audio::{self, Sound},
prelude::*,
};
use sol_lib::board::piece::Piece;
use std::collections::HashMap;
#[derive(Default)]
pub struct Resources {
texture_pieces: Option<Texture2D>,
texture_rects_pieces: HashMap<Piece, Rect>,
sounds: HashMap<SoundKind, Sound>,
font: Option<Font>,
}
pub struct Texture<'a> {
pub texture: &'a Texture2D,
pub texture_rect: Rect,
}
macro_rules! load_sound {
($file_name:expr) => {
audio::load_sound_from_bytes(include_bytes!($file_name))
.await
.unwrap()
};
}
pub async fn init() -> Resources {
// SOUNDS
let click = load_sound!("../assets/click.wav");
let win = load_sound!("../assets/win.wav");
let loss = load_sound!("../assets/loss.wav");
let button = load_sound!("../assets/button.wav");
let mode = load_sound!("../assets/mode.wav");
let mut sounds = HashMap::new();
sounds.insert(SoundKind::Click, click);
sounds.insert(SoundKind::Win, win);
sounds.insert(SoundKind::Loss, loss);
sounds.insert(SoundKind::Button, button);
sounds.insert(SoundKind::Mode, mode);
// FONT
let font_ttf = include_bytes!("../assets/Junction-regular.otf");
let font = load_ttf_font_from_bytes(font_ttf).expect("Failed to load font");
// TEXTURES
let texture_pieces_bytes = include_bytes!("../assets/pieces.png");
let texture_pieces = Texture2D::from_file_with_format(&texture_pieces_bytes[..], None);
texture_pieces.set_filter(FilterMode::Nearest);
build_textures_atlas();
let mut texture_rects_pieces = HashMap::new();
texture_rects_pieces.insert(Piece::Pawn, piece_texture_rect(Piece::Pawn));
texture_rects_pieces.insert(Piece::Knight, piece_texture_rect(Piece::Knight));
texture_rects_pieces.insert(Piece::Bishop, piece_texture_rect(Piece::Bishop));
texture_rects_pieces.insert(Piece::Rook, piece_texture_rect(Piece::Rook));
texture_rects_pieces.insert(Piece::Queen, piece_texture_rect(Piece::Queen));
texture_rects_pieces.insert(Piece::King, piece_texture_rect(Piece::King));
Resources {
texture_pieces: Some(texture_pieces),
texture_rects_pieces,
sounds,
font: Some(font),
}
}
fn piece_texture_rect(piece: Piece) -> Rect {
let index = match piece {
Piece::Pawn => 0,
Piece::Knight => 1,
Piece::Bishop => 2,
Piece::Rook => 3,
Piece::Queen => 4,
Piece::King => 5,
};
let color = 0;
Rect::new(index as f32 * 128.0, color as f32 * 128.0, 128.0, 128.0)
}
#[derive(Eq, PartialEq, Hash)]
pub enum SoundKind {
Click,
Win,
Loss,
Button,
Mode,
}
impl Resources {
pub fn get_piece_texture<'a>(&'a self, piece: &Piece) -> Texture<'a> {
let texture = self.texture_pieces.as_ref().unwrap();
let texture_rect = self.texture_rects_pieces.get(piece).unwrap();
Texture {
texture: texture,
texture_rect: *texture_rect,
}
}
pub fn font(&self) -> &Font {
self.font.as_ref().unwrap()
}
pub fn sound(&self, kind: &SoundKind) -> &Sound {
self.sounds.get(kind).unwrap()
}
}
+42 -2
View File
@@ -1,4 +1,11 @@
use macroquad::prelude::*;
pub mod button;
pub mod id_text_input;
use macroquad::{
audio::{self, Sound},
prelude::*,
};
use quad_snd::PlaySoundParams;
#[allow(unused)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
@@ -16,7 +23,7 @@ impl UiColor {
match self {
UiColor::Grey => Color::from_rgba(140, 140, 140, 200),
UiColor::Green => Color::from_rgba(16, 60, 50, 200),
UiColor::Pink => Color::from_rgba(234, 128, 71, 200),
UiColor::Pink => Color::from_rgba(255, 60, 60, 200),
UiColor::Brown => Color::from_rgba(123, 61, 35, 200),
UiColor::Yellow => Color::from_rgba(242, 230, 190, 200),
UiColor::Blue => Color::from_rgba(47, 85, 172, 200),
@@ -44,3 +51,36 @@ impl UiColor {
)
}
}
pub fn draw_rect(rect: &Rect, color: UiColor) {
draw_rectangle(rect.x, rect.y, rect.w, rect.h, color.to_bg_color());
}
pub fn draw_shadow(rect: &Rect, shadow_width: f32) {
let shadow_color = Color::new(0., 0., 0., 0.8);
draw_rectangle(
rect.x + rect.w,
rect.y + shadow_width,
shadow_width,
rect.h,
shadow_color,
);
draw_rectangle(
rect.x + shadow_width,
rect.y + rect.h,
rect.w - shadow_width,
shadow_width,
shadow_color,
);
}
pub fn play_sound_once(sound: &Sound, volume: f32) {
audio::play_sound(
sound,
PlaySoundParams {
looped: false,
volume,
},
);
}
@@ -1,52 +1,36 @@
use super::{color::UiColor, shadow::draw_shadow, sound::Sounds};
use macroquad::{audio::Sound, prelude::*};
use std::rc::Rc;
use crate::widgets::*;
pub struct Button {
pub is_active: bool,
pub text: String,
is_down: bool,
is_clicked: bool,
rect: Rect,
shadow_width: f32,
pub color: UiColor,
sound: Sound,
font: Rc<Font>,
}
pub struct ButtonInteraction {
pub is_clicked: bool,
}
impl Button {
pub fn new(text: &str, rect: Rect, color: UiColor, sound: Sound, font: Rc<Font>) -> Self {
pub fn new(rect: Rect) -> Self {
Self {
text: text.to_string(),
is_down: false,
is_clicked: false,
is_active: true,
rect,
shadow_width: 5.0,
color,
sound,
font,
}
}
pub fn is_clicked(&mut self) -> bool {
if self.is_clicked {
self.is_clicked = false;
return true;
}
false
pub fn draw(&self, text: &str, color: &UiColor, font: &Font) {
self.draw_button(color);
self.draw_label(text, font, color);
}
pub fn draw(&self) {
self.draw_button();
self.draw_label();
}
fn draw_button(&self) {
fn draw_button(&self, color: &UiColor) {
let bg_color = match self.is_active {
true => self.color.to_bg_color(),
false => self.color.to_shadow_color(),
true => color.to_bg_color(),
false => color.to_shadow_color(),
};
let button_draw_offset = self.get_button_draw_offset();
draw_rectangle(
@@ -69,27 +53,27 @@ impl Button {
return;
}
draw_shadow(self.rect, self.shadow_width);
draw_shadow(&self.rect, self.shadow_width);
}
fn draw_label(&self) {
fn draw_label(&self, text: &str, font: &Font, color: &UiColor) {
let font_color = match self.is_active {
true => self.color.to_fg_color(),
true => color.to_fg_color(),
false => Color::from_rgba(100, 100, 100, 255),
};
let font_size = (0.2 * self.rect.w) as u16;
let dims = measure_text(&self.text, Some(&self.font), font_size, 1.0);
let dims = measure_text(&text, Some(&font), font_size, 1.0);
let button_draw_offset = self.get_button_draw_offset();
let text_params = TextParams {
font_size: font_size as u16,
color: font_color,
font: Some(&self.font),
font: Some(&font),
..Default::default()
};
draw_text_ex(
&self.text,
&text,
self.rect.x + (self.rect.w - dims.width) * 0.5 + button_draw_offset,
self.rect.y + (self.rect.h - dims.height) * 0.5 + dims.offset_y + button_draw_offset,
text_params,
@@ -107,10 +91,10 @@ impl Button {
button_pressed_correction
}
pub fn handle_input(&mut self) {
pub fn handle_input(&mut self, click_sound: &Sound, volume: f32) -> ButtonInteraction {
if !self.is_active {
self.is_down = false;
return;
return ButtonInteraction { is_clicked: false };
}
let (mx, my) = mouse_position();
@@ -119,19 +103,31 @@ impl Button {
if is_mouse_button_pressed(MouseButton::Left) {
if c.overlaps_rect(&self.rect) {
self.is_down = true;
return;
return ButtonInteraction { is_clicked: false };
}
}
if is_mouse_button_released(MouseButton::Left) {
if c.overlaps_rect(&self.rect) {
self.is_clicked = true;
Sounds::play(&self.sound);
play_sound_once(&click_sound, volume);
self.is_down = false;
return;
return ButtonInteraction { is_clicked: true };
}
self.is_down = false;
}
return ButtonInteraction { is_clicked: false };
}
}
impl Default for Button {
fn default() -> Self {
Self {
is_active: Default::default(),
is_down: Default::default(),
rect: Default::default(),
shadow_width: Default::default(),
}
}
}
+76
View File
@@ -0,0 +1,76 @@
use crate::widgets::*;
use macroquad::prelude::*;
pub struct IdTextInput {
rect: Rect,
text_rect: Rect,
copy_box_rect: Rect,
paste_box_rect: Rect,
shadow_width: f32,
color: UiColor,
copy_color: UiColor,
paste_color: UiColor,
}
impl IdTextInput {
pub fn new(rect: Rect) -> Self {
let copy_button_w = 0.25 * rect.w;
let paste_button_h = 0.5 * rect.h;
Self {
rect,
text_rect: Rect::new(rect.x, rect.y, rect.w - copy_button_w, rect.h),
copy_box_rect: Rect::new(
rect.x + (rect.w - copy_button_w),
rect.y,
copy_button_w,
paste_button_h,
),
paste_box_rect: Rect::new(
rect.x + (rect.w - copy_button_w),
rect.y + paste_button_h,
copy_button_w,
paste_button_h,
),
shadow_width: 3.0,
color: UiColor::Yellow,
copy_color: UiColor::Blue,
paste_color: UiColor::Pink,
}
}
pub fn draw(&self, font: &Font, text: &str) {
draw_rect(&self.text_rect, self.color);
draw_rect(&self.copy_box_rect, self.copy_color);
draw_rect(&self.paste_box_rect, self.paste_color);
draw_shadow(&self.rect, self.shadow_width);
let font_size = (0.15 * self.text_rect.w) as u16;
let text_dims = measure_text(text, Some(font), font_size, 1.0);
draw_text_ex(
&text,
self.rect.x + (self.text_rect.w - text_dims.width) / 2.,
self.rect.y + (self.text_rect.h - text_dims.height) / 2. + text_dims.offset_y,
TextParams {
font: Some(font),
font_size: font_size,
color: self.color.to_fg_color(),
..Default::default()
},
);
}
}
impl Default for IdTextInput {
fn default() -> Self {
Self {
rect: Default::default(),
text_rect: Default::default(),
copy_box_rect: Default::default(),
paste_box_rect: Default::default(),
shadow_width: Default::default(),
color: UiColor::Grey,
copy_color: UiColor::Grey,
paste_color: UiColor::Grey,
}
}
}