Add widgets, proper resources.rs
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+6
-38
@@ -1,7 +1,9 @@
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mod game;
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mod resources;
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mod widgets;
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use game::{Game, sound::Sounds};
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use macroquad::{audio, prelude::*};
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use game::Game;
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use macroquad::prelude::*;
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use miniquad::date;
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use game::constants;
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@@ -26,7 +28,8 @@ fn window_conf() -> Conf {
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async fn main() {
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rand::srand(date::now() as u64);
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let background_color = Color::from_rgba(196, 195, 208, 255);
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let mut game = init().await;
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let resources = resources::init().await;
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let mut game = Game::new_game(resources);
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loop {
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clear_background(background_color);
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game.handle_input();
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@@ -34,38 +37,3 @@ async fn main() {
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next_frame().await
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}
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}
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macro_rules! load_sound {
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($file_name:expr) => {
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audio::load_sound_from_bytes(include_bytes!($file_name))
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.await
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.unwrap()
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};
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}
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async fn init() -> Game {
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let texture_bytes = include_bytes!("../assets/pieces.png");
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let texture_res = Texture2D::from_file_with_format(&texture_bytes[..], None);
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texture_res.set_filter(FilterMode::Nearest);
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build_textures_atlas();
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let click = load_sound!("../assets/click.wav");
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let win = load_sound!("../assets/win.wav");
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let loss = load_sound!("../assets/loss.wav");
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let button = load_sound!("../assets/button.wav");
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let mode = load_sound!("../assets/mode.wav");
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let sounds = Sounds {
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click,
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win,
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loss,
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button,
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mode,
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};
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let font_ttf = include_bytes!("../assets/Junction-regular.otf");
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let Ok(font) = load_ttf_font_from_bytes(font_ttf) else {
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panic!("Failed to load font");
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};
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Game::new_game(texture_res, sounds, font)
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}
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