This commit is contained in:
cool-mist
2026-01-26 20:00:50 +05:30
parent dc61d6d956
commit 280150b0b0
18 changed files with 779 additions and 325 deletions
+130 -55
View File
@@ -1,3 +1,5 @@
use std::collections::HashMap;
use super::{Game, GameMode, GameSettings, constants};
use crate::{
resources::{self, *},
@@ -15,26 +17,61 @@ impl Game {
let game_mode = GameMode::Medium;
let settings = GameSettings {
volume: constants::VOLUME,
max_moves_per_piece: 3,
num_pieces: 2,
..Default::default()
};
let puzzle = Game::generate_puzzle(game_mode);
let puzzle = Game::generate_puzzle(game_mode, &settings);
let board = BoardWidget::initialize_state(puzzle.board.size, puzzle.board.clone());
let medium_btn = ButtonWidget::initialize_state(false);
let mut game_mode_btns = HashMap::new();
let game_mode = GameMode::Medium;
game_mode_btns.insert(GameMode::Easy, ButtonWidget::initialize_state(true));
game_mode_btns.insert(GameMode::Medium, ButtonWidget::initialize_state(true));
game_mode_btns.insert(GameMode::Hard, ButtonWidget::initialize_state(true));
game_mode_btns.insert(GameMode::Custom, ButtonWidget::initialize_state(true));
let reset_btn = ButtonWidget::initialize_state(true);
let next_btn = ButtonWidget::initialize_state(false);
let rules_btn = ButtonWidget::initialize_state(true);
let generate_btn = ButtonWidget::initialize_state(false);
let id_text_btn = ButtonWidget::initialize_state(true);
let heading = LabelWidget::initialize_state(constants::HEADING_TEXT);
let pieces_label = LabelWidget::initialize_state(constants::PIECES_LABEL_TEXT);
let max_age_label = LabelWidget::initialize_state(constants::AGE_LABEL_TEXT);
let show_rules = false;
let pieces_counter = CounterWidget::initialize_state(2, 7, settings.num_pieces, false);
let moves_counter = CounterWidget::initialize_state(1, 7, settings.max_moves_per_piece, false);
game_mode_btns.get_mut(&game_mode).unwrap().is_active = false;
Self {
puzzle,
board,
resources,
game_mode,
settings,
heading_text: constants::HEADING_TEXT.to_string(),
rules_text: constants::RULES_BUTTON_TEXT.to_string(),
medium_btn,
game_mode,
game_mode_btns,
rules_btn_text: constants::RULES_BUTTON_TEXT.to_string(),
reset_btn,
next_btn,
..Self::default()
rules_btn,
id_text_btn,
show_rules,
heading_text: constants::HEADING_TEXT.to_string(),
heading,
pieces_counter,
max_age_counter: moves_counter,
generate_btn,
pieces_label,
max_age_label,
..Default::default()
}
}
pub fn handle_input(&mut self) {
let (mx, my) = mouse_position();
let winput = WidgetInput {
mouse_pos: Circle::new(mx, my, 0.0),
};
// CORE GAMEPLAY
let (mouse_x, mouse_y) = mouse_position();
let mouse_pos = Circle::new(mouse_x, mouse_y, 0.0);
@@ -56,6 +93,11 @@ impl Game {
return;
}
self.id_text_btn.handle_input(
&self.resources.sound(&SoundKind::Click),
self.settings.volume,
);
if self
.reset_btn
.handle_input(
@@ -81,50 +123,41 @@ impl Game {
}
// PRESETS
let mut clicked_game_mode_btn: Option<&ButtonWidget> = None;
if self
.easy_btn
.handle_input(
&self.resources.sound(&SoundKind::Mode),
self.settings.volume,
)
.is_clicked
{
self.game_mode = GameMode::Easy;
self.easy_btn.is_active = false;
self.medium_btn.is_active = true;
self.hard_btn.is_active = true;
clicked_game_mode_btn = Some(&self.easy_btn);
} else if self
.medium_btn
.handle_input(
&self.resources.sound(&SoundKind::Mode),
self.settings.volume,
)
.is_clicked
{
self.game_mode = GameMode::Medium;
self.easy_btn.is_active = true;
self.medium_btn.is_active = false;
self.hard_btn.is_active = true;
clicked_game_mode_btn = Some(&self.medium_btn);
} else if self
.hard_btn
.handle_input(
&self.resources.sound(&SoundKind::Mode),
self.settings.volume,
)
.is_clicked
{
self.game_mode = GameMode::Hard;
self.easy_btn.is_active = true;
self.medium_btn.is_active = true;
self.hard_btn.is_active = false;
clicked_game_mode_btn = Some(&self.hard_btn);
let mut game_mode_changed = false;
for (mode, btn) in &mut self.game_mode_btns {
if btn
.handle_input(
&self.resources.sound(&SoundKind::Mode),
self.settings.volume,
)
.is_clicked
{
self.game_mode = *mode;
game_mode_changed = true;
break;
}
}
if let Some(_) = clicked_game_mode_btn {
self.next_puzzle();
if game_mode_changed {
for (mode, btn) in &mut self.game_mode_btns {
if *mode == self.game_mode {
btn.is_active = false;
} else {
btn.is_active = true;
}
}
if self.game_mode != GameMode::Custom {
self.generate_btn.is_active = false;
self.pieces_counter.set_active(false);
self.max_age_counter.set_active(false);
self.next_puzzle();
} else {
self.generate_btn.is_active = true;
self.pieces_counter.set_active(true);
self.max_age_counter.set_active(true);
}
return;
}
@@ -137,7 +170,7 @@ impl Game {
.is_clicked
{
self.show_rules = !self.show_rules;
self.rules_text = match self.show_rules {
self.rules_btn_text = match self.show_rules {
true => constants::RULES_BUTTON_ALT_TEXT.to_string(),
false => constants::RULES_BUTTON_TEXT.to_string(),
};
@@ -145,6 +178,36 @@ impl Game {
return;
}
let pieces_counter_interaction =
self.pieces_counter
.handle_input(&winput, &self.resources, &self.settings);
if pieces_counter_interaction.interacted {
self.settings.num_pieces = pieces_counter_interaction.current;
return;
}
let moves_counter_interaction =
self.max_age_counter
.handle_input(&winput, &self.resources, &self.settings);
if moves_counter_interaction.interacted {
self.settings.max_moves_per_piece = moves_counter_interaction.current;
return;
}
if self
.generate_btn
.handle_input(
&self.resources.sound(&SoundKind::Button),
self.settings.volume,
)
.is_clicked
{
if self.game_mode == GameMode::Custom {
self.next_puzzle();
}
return;
}
// KEY INPUTS
if is_key_released(KeyCode::Escape) {
if self.show_rules {
@@ -153,7 +216,7 @@ impl Game {
self.settings.volume,
);
self.show_rules = false;
self.rules_text = constants::RULES_BUTTON_TEXT.to_string();
self.rules_btn_text = constants::RULES_BUTTON_TEXT.to_string();
}
return;
@@ -175,7 +238,7 @@ impl Game {
fn reset_game(&mut self, options: ResetOptions) {
if options.create_new_puzzle {
self.puzzle = Game::generate_puzzle(self.game_mode);
self.puzzle = Game::generate_puzzle(self.game_mode, &self.settings);
}
self.next_btn.is_active = false;
@@ -189,15 +252,27 @@ impl Game {
});
}
fn generate_puzzle(mode: GameMode) -> Puzzle {
fn generate_puzzle(mode: GameMode, settings: &GameSettings) -> Puzzle {
let piece_count = match mode {
GameMode::Easy => 3,
GameMode::Medium => 5,
GameMode::Hard => 7,
GameMode::Custom => settings.num_pieces,
};
let generated =
generator::generate_weighted_random(piece_count, 100, &MacroquadRandAdapter);
let max_moves_per_piece = match mode {
GameMode::Easy => 2,
GameMode::Medium => 2,
GameMode::Hard => 2,
GameMode::Custom => settings.max_moves_per_piece,
};
let generated = generator::generate_weighted_random(
piece_count,
100,
max_moves_per_piece,
&MacroquadRandAdapter,
);
let puzzle = generated.puzzle();
puzzle.expect("No puzzle was generated")
}