Major refactor

This commit is contained in:
cool-mist
2026-03-14 00:41:33 +05:30
parent 810a4cb33c
commit 3cb08bf08e
11 changed files with 413 additions and 340 deletions
+73 -20
View File
@@ -10,37 +10,90 @@ use sol_lib::generator::Puzzle;
#[derive(Default)]
pub struct Game {
resources: Resources,
// Game state
settings: GameSettings,
puzzle: Puzzle,
show_rules: bool,
game_mode: GameMode,
// Render state
resources: Resources,
window_height: f32,
window_width: f32,
puzzle: Puzzle,
id_text_btn: ButtonWidget,
reset_btn: ButtonWidget,
next_btn: ButtonWidget,
rules_font_size: f32, // TODO: remove
show_rules: bool,
rules_font_size: f32,
generate_btn: ButtonWidget,
board: BoardWidget,
heading_text: String,
heading: LabelWidget,
rules_btn_text: String,
rules_btn: ButtonWidget,
game_mode: GameMode,
game_mode_btns: HashMap<GameMode, ButtonWidget>,
pieces_label: LabelWidget,
max_age_label: LabelWidget,
pieces_counter: CounterWidget,
max_age_counter: CounterWidget,
generate_btn: ButtonWidget,
widgets: HashMap<WidgetId, Widget>,
counter_pieces: WidgetId,
counter_moves: WidgetId,
label_pieces: WidgetId,
label_max_age: WidgetId,
label_heading: WidgetId,
btn_rules: WidgetId,
btn_reset: WidgetId,
btn_next: WidgetId,
}
#[derive(Eq, PartialEq, Copy, Clone, Hash, Default)]
pub struct WidgetId(u64);
pub enum Widget {
Label(LabelWidget),
Counter(CounterWidget),
Button(ButtonWidget),
}
impl Widget {
fn draw(&mut self, resources: &Resources) {
match self {
Widget::Label(label) => label.draw(&resources),
Widget::Counter(counter) => counter.draw(&resources),
Widget::Button(btn) => btn.draw(&resources),
}
}
}
macro_rules! get_widget_fn {
($name:ident, $ret:ty, $variant:path) => {
fn $name(widgets: &mut HashMap<WidgetId, Widget>, id: WidgetId) -> &mut $ret {
match widgets.get_mut(&id) {
Some(w) => match w {
$variant(v) => return v,
_ => panic!("Widget with id {} not found", id.0),
},
None => panic!("Widget with id {} not found", id.0),
}
}
};
}
get_widget_fn!(label, LabelWidget, Widget::Label);
get_widget_fn!(button, ButtonWidget, Widget::Button);
get_widget_fn!(counter, CounterWidget, Widget::Counter);
macro_rules! widget_accessor {
($name:ident, $fn:ident) => {
macro_rules! $name {
($this:expr, $widget_id:ident) => {
game::$fn(&mut $this.widgets, $this.$widget_id)
};
}
pub(crate) use $name;
};
}
widget_accessor!(w_button, button);
widget_accessor!(w_label, label);
widget_accessor!(w_counter, counter);
#[derive(Default)]
pub struct GameSettings {
pub volume: f32,
+36 -105
View File
@@ -1,9 +1,12 @@
use super::{Game, constants};
use crate::{game::GameMode, widgets::*};
use crate::{
game::{self, GameMode, w_button, w_counter, w_label},
widgets::*,
};
use macroquad::{math, prelude::*};
impl Game {
fn initialize_drawables(&mut self, new_width: f32, new_height: f32) {
fn initialize_scene(&mut self, new_width: f32, new_height: f32) {
self.window_height = new_height;
self.window_width = new_width;
@@ -19,7 +22,7 @@ impl Game {
let heading_font_size = constants::HEADING_FONT_SIZE_MULTIPLIER * min_dimension;
let f = heading_font_size.floor() as u16;
let heading_text_dims = measure_text(
self.heading_text.as_str(),
w_label!(self, label_heading).text.as_str(),
Some(&self.resources.font()),
f,
1.0,
@@ -32,8 +35,11 @@ impl Game {
heading_text_dims.width,
heading_text_dims.height,
);
self.heading
.initialize_drawables(heading_rect, heading_font_size, &self.resources);
w_label!(self, label_heading).initialize_drawables(
heading_rect,
heading_font_size,
&self.resources,
);
// Buttons
let btn_h = constants::BUTTON_HEIGHT_MULTIPLIER * min_dimension;
@@ -42,14 +48,14 @@ impl Game {
// Bottom row
let bottom_row_y =
board_width + board_y + constants::BOTTOM_ROW_OFFSET_MULTIPLIER * square_width;
self.rules_btn.initialize_drawables(Rect::new(
w_button!(self, btn_rules).place(Rect::new(
board_x + (square_width - btn_w) / 2.,
bottom_row_y,
btn_w,
btn_h,
));
self.reset_btn.initialize_drawables(Rect::new(
w_button!(self, btn_reset).place(Rect::new(
board_x + square_width + (square_width - btn_w) / 2.,
bottom_row_y,
btn_w,
@@ -57,28 +63,19 @@ impl Game {
));
let btn_next_x_offset = (board_width - square_width) + (square_width - btn_w) / 2.;
self.next_btn.initialize_drawables(Rect::new(
w_button!(self, btn_reset).place(Rect::new(
board_x + btn_next_x_offset,
bottom_row_y,
btn_w,
btn_h,
));
let id_text_rect = Rect::new(
board_x + 2. * square_width - btn_w,
bottom_row_y,
btn_w * 2.,
btn_h,
);
self.id_text_btn.initialize_drawables(id_text_rect);
self.rules_font_size = heading_font_size;
// Right column
let right_column_x =
board_x + board_width + constants::RIGHT_COLUMN_OFFSET_MULTIPLIER * square_width;
self.get_game_mode_button(&GameMode::Easy)
.initialize_drawables(Rect::new(
self.get_game_mode_button(&GameMode::Easy).place(Rect::new(
right_column_x,
board_y + (square_width - btn_h) / 2.,
btn_w,
@@ -86,15 +83,14 @@ impl Game {
));
self.get_game_mode_button(&GameMode::Medium)
.initialize_drawables(Rect::new(
.place(Rect::new(
right_column_x,
board_y + square_width + (square_width - btn_h) / 2.,
btn_w,
btn_h,
));
self.get_game_mode_button(&GameMode::Hard)
.initialize_drawables(Rect::new(
self.get_game_mode_button(&GameMode::Hard).place(Rect::new(
right_column_x,
board_y + 2. * square_width + (square_width - btn_h) / 2.,
btn_w,
@@ -102,7 +98,7 @@ impl Game {
));
self.get_game_mode_button(&GameMode::Custom)
.initialize_drawables(Rect::new(
.place(Rect::new(
right_column_x,
board_y + 3. * square_width + (square_width - btn_h) / 2.,
btn_w,
@@ -112,14 +108,14 @@ impl Game {
// Right column 2
let right_column_2_x =
right_column_x + btn_w + constants::RIGHT_COLUMN_OFFSET_MULTIPLIER * square_width;
self.generate_btn.initialize_drawables(Rect::new(
self.generate_btn.place(Rect::new(
right_column_2_x,
board_y + board_width - square_width + (square_width - btn_h) / 2.,
2. * btn_w,
btn_h,
));
self.pieces_label.initialize_drawables(
w_label!(self, label_pieces).initialize_drawables(
Rect::new(
right_column_2_x,
board_y + (square_width + btn_h) / 2.,
@@ -129,7 +125,8 @@ impl Game {
0.30 * btn_h,
&self.resources,
);
self.pieces_counter.initialize_drawables(
w_counter!(self, counter_pieces).initialize_drawables(
Rect::new(
right_column_2_x,
board_y + square_width + (2. * square_width - 2. * btn_h) / 2.,
@@ -142,7 +139,7 @@ impl Game {
// Right column 3
let right_column_3_x = right_column_2_x + btn_w;
self.max_age_label.initialize_drawables(
w_label!(self, label_max_age).initialize_drawables(
Rect::new(
right_column_2_x + btn_w,
board_y + (square_width + btn_h) / 2.,
@@ -152,7 +149,7 @@ impl Game {
0.30 * btn_h,
&self.resources,
);
self.max_age_counter.initialize_drawables(
w_counter!(self, counter_moves).initialize_drawables(
Rect::new(
right_column_3_x,
board_y + square_width + (2. * square_width - 2. * btn_h) / 2.,
@@ -167,16 +164,18 @@ impl Game {
pub fn draw(&mut self) {
self.update_window_size();
self.draw_heading();
self.draw_board();
self.draw_id_text_button();
self.draw_buttons();
self.draw_setting_controls();
self.draw_debug();
self.generate_btn.draw(&self.resources);
for (_, btn) in &self.game_mode_btns {
btn.draw(&self.resources);
}
fn draw_heading(&self) {
self.heading.draw(&self.resources);
for (_, widget) in &mut self.widgets {
widget.draw(&self.resources);
}
self.draw_fps();
}
fn draw_board(&mut self) {
@@ -192,77 +191,8 @@ impl Game {
self.game_mode_btns.get_mut(mode).unwrap()
}
fn draw_game_mode_button(&mut self, mode: &GameMode, color: &UiColor, text: &str) {
let btn = self.game_mode_btns.get_mut(mode).unwrap();
btn.draw(text, color, &self.resources);
}
fn draw_buttons(&mut self) {
self.reset_btn.draw(
constants::RESET_BUTTON_TEXT,
&UiColor::Yellow,
&self.resources,
);
self.next_btn.draw(
constants::NEXT_BUTTON_TEXT,
&UiColor::Green,
&self.resources,
);
self.draw_game_mode_button(
&GameMode::Easy,
&UiColor::Yellow,
constants::EASY_BUTTON_TEXT,
);
self.draw_game_mode_button(
&GameMode::Medium,
&UiColor::Yellow,
constants::MEDIUM_BUTTON_TEXT,
);
self.draw_game_mode_button(
&GameMode::Hard,
&UiColor::Yellow,
constants::HARD_BUTTON_TEXT,
);
self.draw_game_mode_button(
&GameMode::Custom,
&UiColor::Blue,
constants::CUSTOM_BUTTON_TEXT,
);
self.generate_btn.draw(
constants::GENERATE_BUTTON_TEXT,
&UiColor::Pink,
&self.resources,
);
self.rules_btn
.draw(&self.rules_btn_text, &UiColor::Brown, &self.resources);
}
fn draw_setting_controls(&mut self) {
self.pieces_label.draw(&self.resources);
self.pieces_counter.draw(&self.resources);
self.max_age_label.draw(&self.resources);
self.max_age_counter.draw(&self.resources);
}
fn draw_id_text_button(&self) {
// self.id_text_btn
// .draw(&self.puzzle.board.id, &UiColor::Yellow, &self.resources);
}
fn draw_debug(&self) {
fn draw_fps(&self) {
if self.settings.debug {
self.show_fps();
}
}
fn show_fps(&self) {
let fps = get_fps();
draw_text(
&format!("FPS: {}", fps),
@@ -272,6 +202,7 @@ impl Game {
BLACK,
);
}
}
fn update_window_size(&mut self) {
let new_height = math::clamp(
@@ -289,6 +220,6 @@ impl Game {
return;
}
self.initialize_drawables(new_width, new_height);
self.initialize_scene(new_width, new_height);
}
}
+205 -154
View File
@@ -2,6 +2,7 @@ use std::collections::HashMap;
use super::{Game, GameMode, GameSettings, constants};
use crate::{
game::{self, Widget, WidgetId, w_button, w_counter},
resources::{self, *},
widgets::*,
};
@@ -12,7 +13,7 @@ use sol_lib::{
};
impl Game {
pub async fn initialize_state() -> Self {
pub async fn new() -> Self {
let resources = resources::init().await;
let game_mode = GameMode::Medium;
let settings = GameSettings {
@@ -25,23 +26,83 @@ impl Game {
let board = BoardWidget::initialize_state(puzzle.board.size, puzzle.board.clone());
let mut game_mode_btns = HashMap::new();
let game_mode = GameMode::Medium;
game_mode_btns.insert(GameMode::Easy, ButtonWidget::initialize_state(true));
game_mode_btns.insert(GameMode::Medium, ButtonWidget::initialize_state(true));
game_mode_btns.insert(GameMode::Hard, ButtonWidget::initialize_state(true));
game_mode_btns.insert(GameMode::Custom, ButtonWidget::initialize_state(true));
let reset_btn = ButtonWidget::initialize_state(true);
let next_btn = ButtonWidget::initialize_state(false);
let rules_btn = ButtonWidget::initialize_state(true);
let generate_btn = ButtonWidget::initialize_state(false);
let id_text_btn = ButtonWidget::initialize_state(true);
game_mode_btns.insert(
GameMode::Easy,
ButtonWidget::new(true, UiColor::Yellow, constants::EASY_BUTTON_TEXT),
);
game_mode_btns.insert(
GameMode::Medium,
ButtonWidget::new(true, UiColor::Yellow, constants::MEDIUM_BUTTON_TEXT),
);
game_mode_btns.insert(
GameMode::Hard,
ButtonWidget::new(true, UiColor::Yellow, constants::HARD_BUTTON_TEXT),
);
game_mode_btns.insert(
GameMode::Custom,
ButtonWidget::new(true, UiColor::Blue, constants::CUSTOM_BUTTON_TEXT),
);
let generate_btn = ButtonWidget::new(false, UiColor::Pink, constants::GENERATE_BUTTON_TEXT);
let heading = LabelWidget::initialize_state(constants::HEADING_TEXT);
let pieces_label = LabelWidget::initialize_state(constants::PIECES_LABEL_TEXT);
let max_age_label = LabelWidget::initialize_state(constants::AGE_LABEL_TEXT);
let show_rules = false;
let pieces_counter = CounterWidget::initialize_state(2, 7, settings.num_pieces, false);
let moves_counter = CounterWidget::initialize_state(1, 7, settings.max_moves_per_piece, false);
game_mode_btns.get_mut(&game_mode).unwrap().is_active = false;
let mut widgets = HashMap::new();
let label_pieces = add_widget(&mut widgets, Widget::Label(pieces_label));
let label_max_age = add_widget(&mut widgets, Widget::Label(max_age_label));
let label_heading = add_widget(&mut widgets, Widget::Label(heading));
let counter_pieces = add_widget(
&mut widgets,
Widget::Counter(CounterWidget::new(
2,
7,
settings.num_pieces,
false,
UiColor::Yellow,
)),
);
let counter_moves = add_widget(
&mut widgets,
Widget::Counter(CounterWidget::new(
1,
7,
settings.max_moves_per_piece,
false,
UiColor::Yellow,
)),
);
let btn_reset = add_widget(
&mut widgets,
Widget::Button(ButtonWidget::new(
true,
UiColor::Yellow,
constants::RESET_BUTTON_TEXT,
)),
);
let btn_next = add_widget(
&mut widgets,
Widget::Button(ButtonWidget::new(
false,
UiColor::Green,
constants::NEXT_BUTTON_TEXT,
)),
);
let btn_rules = add_widget(
&mut widgets,
Widget::Button(ButtonWidget::new(
true,
UiColor::Brown,
constants::RULES_BUTTON_TEXT,
)),
);
Self {
puzzle,
board,
@@ -49,96 +110,48 @@ impl Game {
settings,
game_mode,
game_mode_btns,
rules_btn_text: constants::RULES_BUTTON_TEXT.to_string(),
reset_btn,
next_btn,
rules_btn,
id_text_btn,
btn_reset,
btn_next,
btn_rules,
show_rules,
heading_text: constants::HEADING_TEXT.to_string(),
heading,
pieces_counter,
max_age_counter: moves_counter,
widgets,
counter_pieces,
counter_moves,
generate_btn,
pieces_label,
max_age_label,
label_pieces,
label_max_age,
label_heading,
..Default::default()
}
}
pub fn handle_input(&mut self) {
let (mx, my) = mouse_position();
let winput = WidgetInput {
mouse_pos: Circle::new(mx, my, 0.0),
};
// CORE GAMEPLAY
let (mouse_x, mouse_y) = mouse_position();
let mouse_pos = Circle::new(mouse_x, mouse_y, 0.0);
let board_interaction = self
.board
.handle_input(mouse_pos, &self.resources, &self.settings);
if board_interaction.interacted {
let Some(board_state) = board_interaction.board_state else {
return;
};
match board_state {
pub fn handle_interaction(&mut self, interaction: GameInteraction) {
match interaction {
GameInteraction::NoInteraction => {}
GameInteraction::Board(new_board_state) => match new_board_state {
BoardState::Won => {
self.next_btn.is_active = true;
w_button!(self, btn_next).is_active = true;
}
_ => {}
},
GameInteraction::ButtonRelease(button_name) => match button_name {
ButtonName::Reset => self.reset(),
ButtonName::Next => self.next_puzzle(),
ButtonName::Rules => {
self.show_rules = !self.show_rules;
w_button!(self, btn_rules).text = match self.show_rules {
true => constants::RULES_BUTTON_ALT_TEXT.to_string(),
false => constants::RULES_BUTTON_TEXT.to_string(),
};
}
return;
}
self.id_text_btn.handle_input(
&self.resources.sound(&SoundKind::Click),
self.settings.volume,
);
if self
.reset_btn
.handle_input(
&self.resources.sound(&SoundKind::Button),
self.settings.volume,
)
.is_clicked
{
self.reset();
return;
}
if self
.next_btn
.handle_input(
&self.resources.sound(&SoundKind::Button),
self.settings.volume,
)
.is_clicked
{
ButtonName::Generate => {
if self.game_mode == GameMode::Custom {
self.next_puzzle();
return;
}
// PRESETS
let mut game_mode_changed = false;
for (mode, btn) in &mut self.game_mode_btns {
if btn
.handle_input(
&self.resources.sound(&SoundKind::Mode),
self.settings.volume,
)
.is_clicked
{
self.game_mode = *mode;
game_mode_changed = true;
break;
}
}
if game_mode_changed {
},
GameInteraction::GameMode(mode) => {
self.game_mode = mode;
for (mode, btn) in &mut self.game_mode_btns {
if *mode == self.game_mode {
btn.is_active = false;
@@ -147,89 +160,119 @@ impl Game {
}
}
if self.game_mode != GameMode::Custom {
self.generate_btn.is_active = false;
self.pieces_counter.set_active(false);
self.max_age_counter.set_active(false);
self.next_puzzle();
} else {
self.generate_btn.is_active = true;
self.pieces_counter.set_active(true);
self.max_age_counter.set_active(true);
}
let is_custom_game_mode = self.game_mode == GameMode::Custom;
self.generate_btn.is_active = is_custom_game_mode;
w_counter!(self, counter_pieces).set_active(is_custom_game_mode);
w_counter!(self, counter_moves).set_active(is_custom_game_mode);
return;
}
if self
.rules_btn
.handle_input(
&self.resources.sound(&SoundKind::Button),
self.settings.volume,
)
.is_clicked
{
self.show_rules = !self.show_rules;
self.rules_btn_text = match self.show_rules {
true => constants::RULES_BUTTON_ALT_TEXT.to_string(),
false => constants::RULES_BUTTON_TEXT.to_string(),
};
return;
}
let pieces_counter_interaction =
self.pieces_counter
.handle_input(&winput, &self.resources, &self.settings);
if pieces_counter_interaction.interacted {
self.settings.num_pieces = pieces_counter_interaction.current;
return;
}
let moves_counter_interaction =
self.max_age_counter
.handle_input(&winput, &self.resources, &self.settings);
if moves_counter_interaction.interacted {
self.settings.max_moves_per_piece = moves_counter_interaction.current;
return;
}
if self
.generate_btn
.handle_input(
&self.resources.sound(&SoundKind::Button),
self.settings.volume,
)
.is_clicked
{
if self.game_mode == GameMode::Custom {
// A change in game mode, immediately generate new puzzle
if !is_custom_game_mode {
self.next_puzzle();
}
return;
}
// KEY INPUTS
if is_key_released(KeyCode::Escape) {
GameInteraction::Counter(counter_name, new_value) => match counter_name {
CounterName::Pieces => {
self.settings.num_pieces = new_value;
}
CounterName::Age => {
self.settings.max_moves_per_piece = new_value;
}
},
GameInteraction::ToggleDebug => self.settings.debug = !self.settings.debug,
GameInteraction::HideRules => {
if self.show_rules {
play_sound_once(
&self.resources.sound(&SoundKind::Button),
self.settings.volume,
);
self.show_rules = false;
self.rules_btn_text = constants::RULES_BUTTON_TEXT.to_string();
w_button!(self, btn_rules).text = constants::RULES_BUTTON_TEXT.to_string();
}
}
GameInteraction::Quit => std::process::exit(0),
}
}
return;
pub fn handle_user_input(&mut self) -> GameInteraction {
let (mx, my) = mouse_position();
let winput = UserInteraction {
mouse_pos: Circle::new(mx, my, 0.0),
};
// WIDGETS
let board_interaction = self
.board
.handle_input(&winput, &self.resources, &self.settings);
if let Some(new_board_state) = board_interaction.new_board_state {
return GameInteraction::Board(new_board_state);
}
if w_button!(self, btn_reset).handle_input(
&self.resources.sound(&SoundKind::Button),
self.settings.volume,
) {
return GameInteraction::ButtonRelease(ButtonName::Reset);
}
if w_button!(self, btn_next).handle_input(
&self.resources.sound(&SoundKind::Button),
self.settings.volume,
) {
return GameInteraction::ButtonRelease(ButtonName::Next);
}
for (mode, btn) in &mut self.game_mode_btns {
if btn.handle_input(
&self.resources.sound(&SoundKind::Mode),
self.settings.volume,
) {
return GameInteraction::GameMode(*mode);
}
}
if w_button!(self, btn_rules).handle_input(
&self.resources.sound(&SoundKind::Button),
self.settings.volume,
) {
return GameInteraction::ButtonRelease(ButtonName::Rules);
}
let pieces_counter_interaction =
w_counter!(self, counter_pieces).handle_input(&winput, &self.resources, &self.settings);
if pieces_counter_interaction.interacted {
return GameInteraction::Counter(
CounterName::Pieces,
pieces_counter_interaction.current,
);
}
let age_counter_interaction =
w_counter!(self, counter_moves).handle_input(&winput, &self.resources, &self.settings);
if age_counter_interaction.interacted {
return GameInteraction::Counter(CounterName::Age, age_counter_interaction.current);
}
if self.generate_btn.handle_input(
&self.resources.sound(&SoundKind::Button),
self.settings.volume,
) {
return GameInteraction::ButtonRelease(ButtonName::Generate);
}
// KEY INPUTS
if is_key_released(KeyCode::Escape) {
return GameInteraction::HideRules;
}
if is_key_released(KeyCode::D) {
self.settings.debug = !self.settings.debug;
return;
return GameInteraction::ToggleDebug;
}
if is_key_released(KeyCode::Q) {
std::process::exit(0);
return GameInteraction::Quit;
}
return GameInteraction::NoInteraction;
}
fn reset(&mut self) {
@@ -241,7 +284,7 @@ impl Game {
self.puzzle = Game::generate_puzzle(self.game_mode, &self.settings);
}
self.next_btn.is_active = false;
w_button!(self, btn_next).is_active = false;
self.board.reset(&self.puzzle);
}
@@ -278,6 +321,14 @@ impl Game {
}
}
fn add_widget(widgets: &mut HashMap<WidgetId, Widget>, w: Widget) -> WidgetId {
let id = rand::rand() as u64;
let widget_id = WidgetId(id);
widgets.insert(widget_id, w);
widget_id
}
#[derive(Default)]
struct ResetOptions {
create_new_puzzle: bool,
+5 -2
View File
@@ -28,10 +28,13 @@ fn window_conf() -> Conf {
async fn main() {
rand::srand(date::now() as u64);
let background_color = Color::from_rgba(196, 195, 208, 255);
let mut game = Game::initialize_state().await;
let mut game = Game::new().await;
loop {
clear_background(background_color);
game.handle_input();
let interaction = game.handle_user_input();
game.handle_interaction(interaction);
game.draw();
next_frame().await
}
+1 -1
View File
@@ -18,7 +18,7 @@ use macroquad::{
};
use quad_snd::PlaySoundParams;
pub struct WidgetInput {
pub struct UserInteraction {
pub mouse_pos: Circle,
}
+34 -12
View File
@@ -2,7 +2,7 @@ use core::fmt;
use std::fmt::{Display, Formatter};
use crate::{
game::{GameSettings, constants},
game::{GameMode, GameSettings, constants},
resources::{Resources, SoundKind},
widgets::*,
};
@@ -22,9 +22,32 @@ pub struct BoardWidget {
state: GameState,
}
pub struct BoardInteraction<'a> {
pub interacted: bool,
pub board_state: Option<&'a BoardState>,
#[derive(Copy, Clone)]
pub enum ButtonName {
Reset,
Next,
Rules,
Generate,
}
pub enum CounterName {
Pieces,
Age,
}
pub enum GameInteraction {
NoInteraction,
Board(BoardState),
ButtonRelease(ButtonName),
GameMode(GameMode),
Counter(CounterName, u32),
ToggleDebug,
HideRules,
Quit,
}
pub struct BoardInteraction {
pub new_board_state: Option<BoardState>,
}
impl BoardWidget {
@@ -189,16 +212,16 @@ impl BoardWidget {
}
}
pub fn handle_input<'a>(
&'a mut self,
mouse_pos: Circle,
pub fn handle_input(
&mut self,
interaction: &UserInteraction,
resources: &Resources,
settings: &GameSettings,
) -> BoardInteraction<'a> {
) -> BoardInteraction {
let mouse_pos = interaction.mouse_pos;
if mouse_pos.overlaps_rect(&self.board_rect) == false {
return BoardInteraction {
interacted: false,
board_state: None,
new_board_state: None,
};
}
@@ -239,8 +262,7 @@ impl BoardWidget {
let board_state = &self.current_board.game_state;
return BoardInteraction {
interacted: true,
board_state: Some(board_state),
new_board_state: Some(*board_state),
};
}
+17 -15
View File
@@ -3,31 +3,31 @@ use macroquad::{audio::Sound, prelude::*};
pub struct ButtonWidget {
pub is_active: bool,
pub text: String,
pub color: UiColor,
is_down: bool,
rect: Rect,
shadow_width: f32,
}
pub struct ButtonInteraction {
pub is_clicked: bool,
}
impl ButtonWidget {
pub fn initialize_state(is_active: bool) -> Self {
pub fn new(is_active: bool, color: UiColor, text: impl Into<String>) -> Self {
Self {
is_active,
text: text.into(),
color,
shadow_width: 5.0,
..Default::default()
}
}
pub fn initialize_drawables(&mut self, rect: Rect) {
pub fn place(&mut self, rect: Rect) {
self.rect = rect;
self.shadow_width = 5.0;
}
pub fn draw(&self, text: &str, color: &UiColor, resources: &Resources) {
self.draw_button(color);
self.draw_label(text, resources, color);
pub fn draw(&self, resources: &Resources) {
self.draw_button(&self.color);
self.draw_label(&self.text, resources, &self.color);
}
fn draw_button(&self, color: &UiColor) {
@@ -105,10 +105,10 @@ impl ButtonWidget {
button_pressed_correction
}
pub fn handle_input(&mut self, click_sound: &Sound, volume: f32) -> ButtonInteraction {
pub fn handle_input(&mut self, click_sound: &Sound, volume: f32) -> bool {
if !self.is_active {
self.is_down = false;
return ButtonInteraction { is_clicked: false };
return false;
}
let (mx, my) = mouse_position();
@@ -117,7 +117,7 @@ impl ButtonWidget {
if is_mouse_button_pressed(MouseButton::Left) {
if c.overlaps_rect(&self.rect) {
self.is_down = true;
return ButtonInteraction { is_clicked: false };
return false;
}
}
@@ -125,13 +125,13 @@ impl ButtonWidget {
if c.overlaps_rect(&self.rect) {
play_sound_once(&click_sound, volume);
self.is_down = false;
return ButtonInteraction { is_clicked: true };
return true;
}
self.is_down = false;
}
return ButtonInteraction { is_clicked: false };
false
}
}
@@ -142,6 +142,8 @@ impl Default for ButtonWidget {
is_down: Default::default(),
rect: Default::default(),
shadow_width: Default::default(),
color: UiColor::Grey,
text: String::new(),
}
}
}
+22 -11
View File
@@ -26,12 +26,22 @@ pub struct CounterWidgetInteraction {
}
impl CounterWidget {
pub fn initialize_state(min: u32, max: u32, current: u32, is_active: bool) -> Self {
pub fn new(
min: u32,
max: u32,
current: u32,
is_active: bool,
color: UiColor,
) -> Self {
let increment = ButtonWidget::new(is_active, color, "+");
let decrement = ButtonWidget::new(is_active, color, "-");
Self {
min,
max,
current,
is_active,
increment,
decrement,
..Default::default()
}
}
@@ -59,12 +69,10 @@ impl CounterWidget {
self.visual_rect = Rect::new(btn_x, visual_y, btn_w, btn_h);
let increment_rect = Rect::new(btn_x, increment_y, btn_w, btn_h);
self.increment = ButtonWidget::initialize_state(self.is_active);
self.increment.initialize_drawables(increment_rect);
self.increment.place(increment_rect);
let decrement_rect = Rect::new(btn_x, decrement_y, btn_w, btn_h);
self.decrement = ButtonWidget::initialize_state(self.is_active);
self.decrement.initialize_drawables(decrement_rect);
self.decrement.place(decrement_rect);
self.increment_dims = measure_text("+", Some(resources.font()), font_size as u16, 1.0);
self.decrement_dims = measure_text("-", Some(resources.font()), font_size as u16, 1.0);
@@ -75,7 +83,7 @@ impl CounterWidget {
pub fn handle_input(
&mut self,
_: &WidgetInput,
_: &UserInteraction,
resources: &Resources,
settings: &GameSettings,
) -> CounterWidgetInteraction {
@@ -83,7 +91,6 @@ impl CounterWidget {
if self
.increment
.handle_input(resources.sound(&SoundKind::Click), settings.volume)
.is_clicked
{
if self.current < self.max {
self.current += 1;
@@ -94,7 +101,6 @@ impl CounterWidget {
if self
.decrement
.handle_input(resources.sound(&SoundKind::Click), settings.volume)
.is_clicked
{
if self.current > self.min {
self.current -= 1;
@@ -109,8 +115,8 @@ impl CounterWidget {
}
pub fn draw(&mut self, resources: &Resources) {
self.increment.draw("+", &UiColor::Yellow, resources);
self.decrement.draw("-", &UiColor::Yellow, resources);
self.increment.draw(resources);
self.decrement.draw(resources);
let font = resources.font();
let mut min_dim = self.visual_rect.w.min(self.visual_rect.h);
@@ -120,7 +126,12 @@ impl CounterWidget {
break;
}
let dims = measure_text(&self.current.to_string(), Some(&font), font_size as u16, 1.0);
let dims = measure_text(
&self.current.to_string(),
Some(&font),
font_size as u16,
1.0,
);
min_dim = dims.width.min(dims.height);
font_size -= 1;
}
+1 -1
View File
@@ -65,7 +65,7 @@ impl IdTextInput {
);
}
pub fn handle_input(&self, _: &WidgetInput) -> IdTextInputInteraction {
pub fn handle_input(&self, _: &UserInteraction) -> IdTextInputInteraction {
IdTextInputInteraction {}
}
}
+1 -1
View File
@@ -7,7 +7,7 @@ pub struct LabelWidget {
rect: Rect,
font_size: f32,
text_dimensions: TextDimensions,
text: String,
pub text: String,
}
impl LabelWidget {
+1 -1
View File
@@ -30,7 +30,7 @@ pub struct Board {
max_moves_per_piece: u32,
}
#[derive(PartialEq, Eq, Debug, Clone)]
#[derive(PartialEq, Eq, Debug, Clone, Copy)]
pub enum BoardState {
NotStarted,
InProgress,