enable tests
This commit is contained in:
+10
-2
@@ -1,9 +1,17 @@
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use argh::FromArgs;
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use sol_chess::board::Board;
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use sol_chess::generator;
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use sol_chess::generator::{self, RandomRange};
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use sol_chess::solver::Solver;
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// Learn how to specify a different dependency for this binary
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struct MacroquadRngTodo;
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impl RandomRange for MacroquadRngTodo {
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fn gen_range(&self, min: usize, max: usize) -> usize {
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macroquad::rand::gen_range(min, max)
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}
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}
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fn main() {
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let args: Args = argh::from_env();
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@@ -65,7 +73,7 @@ fn generate_puzzle(num_pieces: Option<u32>, num_solutions: Option<u32>) -> Optio
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"Generating a puzzle with {} pieces with a maximum of {} solutions",
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num_pieces, num_solutions
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);
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let gen = generator::generate(num_pieces, num_solutions);
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let gen = generator::generate(num_pieces, num_solutions, &MacroquadRngTodo);
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gen.print_stats();
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let Some(board) = gen.board() else {
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+10
-3
@@ -4,16 +4,23 @@ use std::{
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};
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use button::Button;
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use macroquad::{math, prelude::*};
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use macroquad::{math, prelude::*, rand};
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use sol_chess::{
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board::{Board, BoardState},
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generator,
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generator::{self, RandomRange},
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};
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use texture::PieceTexture;
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pub mod button;
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pub mod texture;
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pub struct MacroquadRandAdapter;
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impl RandomRange for MacroquadRandAdapter {
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fn gen_range(&self, min: usize, max: usize) -> usize {
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rand::gen_range(min, max)
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}
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}
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pub struct Game {
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// The generated puzzle. We keep a copy of this to reset the game.
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original_board: Board,
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@@ -445,7 +452,7 @@ impl Game {
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fn next_puzzle(&mut self) {
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self.reset();
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let generate = generator::generate(6, 100);
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let generate = generator::generate(6, 100, &MacroquadRandAdapter);
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let board = generate.board().expect("No puzzle was generated");
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self.original_board = board.clone();
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self.board = board;
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+24
-30
@@ -5,9 +5,11 @@ use crate::{
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solver::Solver,
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};
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use macroquad::{prelude::rand, time};
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pub trait RandomRange {
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fn gen_range(&self, min: usize, max: usize) -> usize;
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}
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pub fn generate(num_pieces: u32, num_solutions: u32) -> GenerateStats {
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pub fn generate(num_pieces: u32, num_solutions: u32, rand: &impl RandomRange) -> GenerateStats {
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let candidate_pieces = vec![
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Piece::Pawn,
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Piece::Pawn,
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@@ -33,18 +35,13 @@ pub fn generate(num_pieces: u32, num_solutions: u32) -> GenerateStats {
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}
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let attempts: u32 = 1000;
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let mut overall_stats = GenerateStats::new(0, 0, 0, 0., None);
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let mut overall_stats = GenerateStats::new(0, 0, 0, None);
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for _ in 0..attempts {
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let stats = try_generate(num_pieces, num_solutions, candidate_pieces.clone());
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let stats = try_generate(num_pieces, num_solutions, rand, candidate_pieces.clone());
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overall_stats.piece_total += stats.piece_total;
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overall_stats.piece_success += stats.piece_success;
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overall_stats.total += stats.total;
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overall_stats.total_seconds += stats.total_seconds;
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overall_stats.board = stats.board;
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println!(
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"Generating puzzle.. Elapsed: {}s",
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overall_stats.total_seconds,
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);
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if overall_stats.board.is_some() {
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return overall_stats;
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}
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@@ -57,23 +54,15 @@ pub struct GenerateStats {
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piece_total: u32,
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piece_success: u32,
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total: u32,
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total_seconds: f64,
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board: Option<Board>,
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}
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impl GenerateStats {
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fn new(
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piece_total: u32,
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piece_success: u32,
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total: u32,
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total_millis: f64,
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board: Option<Board>,
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) -> Self {
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fn new(piece_total: u32, piece_success: u32, total: u32, board: Option<Board>) -> Self {
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Self {
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piece_total,
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piece_success,
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total,
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total_seconds: total_millis,
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board,
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}
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}
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@@ -83,7 +72,6 @@ impl GenerateStats {
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add_stat(&mut stats, "Total attempts", self.total);
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add_stat(&mut stats, "Total pieces placed", self.piece_total);
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add_stat(&mut stats, "Success pieces placed", self.piece_success);
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add_stat(&mut stats, "Total time (ms)", self.total_seconds);
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println!("{}", stats);
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}
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@@ -103,28 +91,27 @@ where
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fn try_generate(
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num_pieces: u32,
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num_solutions: u32,
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rand: &impl RandomRange,
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mut candidate_pieces: Vec<Piece>,
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) -> GenerateStats {
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let mut board = Board::new();
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let mut piece_total = 0;
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let mut piece_success = 0;
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let now = time::get_time();
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for _ in 0..num_pieces {
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let mut placed = false;
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let empty_squares = board.empty_squares();
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let mut attempts = 15;
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while !placed {
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if attempts == 0 {
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let elapsed = time::get_time() - now;
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return GenerateStats::new(piece_total, piece_success, 1, elapsed, None);
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return GenerateStats::new(piece_total, piece_success, 1, None);
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}
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attempts -= 1;
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piece_total += 1;
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let index = rand::gen_range(0, candidate_pieces.len());
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let index = rand.gen_range(0, candidate_pieces.len());
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let piece = candidate_pieces[index];
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let square_index = rand::gen_range(0, empty_squares.len());
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let square_index = rand.gen_range(0, empty_squares.len());
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let mut random_square = empty_squares[square_index].clone();
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random_square.piece = Some(piece);
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board.set(random_square.clone());
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@@ -142,11 +129,10 @@ fn try_generate(
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}
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let solutions = Solver::new(board.clone()).solve();
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let elapsed = time::get_time() - now;
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if solutions.len() > num_solutions as usize {
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GenerateStats::new(piece_total, piece_success, 1, elapsed, None)
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GenerateStats::new(piece_total, piece_success, 1, None)
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} else {
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GenerateStats::new(piece_total, piece_success, 1, elapsed, Some(board))
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GenerateStats::new(piece_total, piece_success, 1, Some(board))
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}
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}
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@@ -156,11 +142,19 @@ mod tests {
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use super::*;
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// Figure out a way to remove the macroquad dependencies from this package
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// #[test]
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use rand::Rng;
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struct TestRandom;
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impl RandomRange for TestRandom {
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fn gen_range(&self, min: usize, max: usize) -> usize {
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rand::rng().random_range(min..max)
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}
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}
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#[test]
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fn generator_smoke() {
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for _ in 0..10 {
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let gen_stats = generate(5, 5);
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let gen_stats = generate(5, 5, &TestRandom);
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let board = gen_stats.board.expect("No puzzle was generated");
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assert_eq!(board.game_state, BoardState::InProgress);
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+2
-2
@@ -1,4 +1,4 @@
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use game::Game;
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use game::{Game, MacroquadRandAdapter};
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use macroquad::prelude::*;
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use miniquad::date;
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use sol_chess::generator;
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@@ -37,7 +37,7 @@ async fn init() -> Game {
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let texture_res = Texture2D::from_file_with_format(&texture_bytes[..], None);
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texture_res.set_filter(FilterMode::Nearest);
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build_textures_atlas();
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let generate = generator::generate(6, 100);
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let generate = generator::generate(6, 100, &MacroquadRandAdapter);
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let board = generate.board().expect("No puzzle was generated");
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let game = Game::new(board, texture_res);
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