Add buttons, refactor, make it more mouse friendly

This commit is contained in:
cool-mist
2025-03-24 00:19:34 +05:30
parent 5560013e33
commit 6b321e034f
3 changed files with 577 additions and 460 deletions
+74
View File
@@ -0,0 +1,74 @@
use macroquad::prelude::*;
pub struct Button {
pub text: String,
pub is_pressed: bool,
pub is_active: bool,
pub action: ButtonAction,
rect: Rect,
}
#[derive(Debug, Clone, Copy)]
pub enum ButtonAction {
Reset,
Next,
}
impl Button {
pub fn new(text: &str, x: f32, y: f32, width: f32, height: f32, action: ButtonAction) -> Self {
let rect = Rect::new(x, y, width, height);
Self {
text: text.to_string(),
is_pressed: false,
is_active: true,
rect,
action,
}
}
pub fn draw(&self) {
let bg_color = Color::from_rgba(190, 190, 190, 255);
let font_size = (self.rect.h * 0.3).floor() as u16;
let dims = measure_text(&self.text, None, font_size, 1.0);
draw_rectangle(self.rect.x, self.rect.y, self.rect.w, self.rect.h, bg_color);
let font_color = if self.is_active {
Color::from_rgba(0, 0, 0, 255)
} else {
Color::from_rgba(100, 0, 0, 255)
};
draw_text(
&self.text,
self.rect.x + (self.rect.w - dims.width) * 0.5,
self.rect.y + (self.rect.h - dims.height) * 0.5,
font_size as f32,
font_color,
);
}
pub fn reset(&mut self) {
self.is_pressed = false;
self.is_active = true;
}
pub fn handle_input(&mut self) {
if !self.is_active {
return;
}
if !is_mouse_button_released(MouseButton::Left) {
self.is_pressed = false;
return;
}
let (mx, my) = mouse_position();
let c = Circle::new(mx, my, 0.0);
if c.overlaps_rect(&self.rect) {
self.is_pressed = true;
return;
}
self.is_pressed = false;
}
}