move to workspace mode
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[package]
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name = "sol_cli"
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version = "0.0.1"
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edition = "2024"
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[dependencies]
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sol_lib = { path = "../lib" }
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argh = { workspace = true }
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rand = { workspace = true }
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[profile.release]
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opt-level = 's'
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lto = true
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codegen-units = 1
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panic = 'abort'
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strip = true
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+119
@@ -0,0 +1,119 @@
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use argh::FromArgs;
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use rand::Rng;
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use sol_lib::board::Board;
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use sol_lib::generator::{self, Puzzle, RandomRange};
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fn main() {
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let args: Args = argh::from_env();
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if args.generate {
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let puzzle = generate_puzzle(args.num_pieces, args.solutions);
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let Some(puzzle) = puzzle else {
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println!("Failed to generate a puzzle, try adjusting the generation parameters");
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return;
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};
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if args.print {
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print_solutions(puzzle);
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}
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return;
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}
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let board = if let Some(board_string) = args.solve_board {
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Board::from_string(board_string)
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} else if let Some(board_id) = args.solve {
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Board::from_id(&board_id)
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} else {
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println!("Use --help to see available options");
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return;
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};
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let Ok(board) = board else {
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println!("Invalid board string/id");
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return;
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};
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let puzzle = board.solve();
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print_solutions(puzzle);
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}
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fn print_solutions(puzzle: Puzzle) {
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puzzle.board.pretty_print();
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let solutions = puzzle.solutions;
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if solutions.len() == 0 {
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println!("No solutions found");
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return;
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}
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let solution = solutions.first().unwrap();
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let mut idx = 0;
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solution.iter().for_each(|m| {
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idx += 1;
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println!("{}. {}", idx, m.notation());
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});
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println!(
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"There are atleast {} solutions to this puzzle",
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solutions.len()
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);
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}
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fn generate_puzzle(num_pieces: Option<u32>, num_solutions: Option<u32>) -> Option<Puzzle> {
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let mut num_pieces = num_pieces.unwrap_or(5);
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if num_pieces < 2 {
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num_pieces = 2;
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}
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let mut num_solutions = num_solutions.unwrap_or(5);
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if num_solutions < 1 {
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num_solutions = 5;
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}
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println!(
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"Generating a puzzle with {} pieces with a maximum of {} solutions",
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num_pieces, num_solutions
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);
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let gen_result = generator::generate(num_pieces, num_solutions, &RandRngImpl);
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gen_result.print_stats();
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let Some(puzzle) = gen_result.puzzle() else {
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println!("Failed to generate a puzzle, try again");
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return None;
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};
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Some(puzzle)
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}
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/// Solitaire Chess puzzle generator and solver
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/// - v0.0.1 cool-mist
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#[derive(FromArgs)]
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struct Args {
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#[argh(switch, short = 'g')]
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/// generate a puzzle
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generate: bool,
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#[argh(option, short = 'n')]
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/// number of pieces to place on the board while generating a puzzle
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num_pieces: Option<u32>,
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#[argh(option)]
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/// maximum number of solutions allowed for the generated puzzle. atleast 1. defaults to 5
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solutions: Option<u32>,
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#[argh(switch)]
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/// print the solution. When solving a puzzle, this is always set to true
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print: bool,
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#[argh(option, short = 's')]
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/// the id of the board to solve
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solve: Option<String>,
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#[argh(option)]
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/// the board to solve in board representation
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solve_board: Option<String>,
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}
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struct RandRngImpl;
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impl RandomRange for RandRngImpl {
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fn gen_range(&self, min: usize, max: usize) -> usize {
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rand::rng().random_range(min..max)
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}
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}
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