move to workspace mode

This commit is contained in:
cool-mist
2026-01-22 15:52:52 +05:30
parent 8cd1f86ba6
commit 86d160cab0
34 changed files with 202 additions and 195 deletions
+312
View File
@@ -0,0 +1,312 @@
use super::{ButtonAction, Game, GameMode, GameSquare, GameState, constants, sound::Sounds};
use macroquad::prelude::*;
use sol_lib::{
board::BoardState,
generator::{self, Puzzle, RandomRange},
};
use std::{collections::HashMap, rc::Rc};
impl Game {
fn get(&mut self, i: usize, j: usize) -> &mut GameSquare {
&mut self.squares[i * self.num_squares + j]
}
pub fn handle_input(&mut self) {
let mut gp_btn_clicked = None;
for btn in &mut self.gp_btns {
btn.1.handle_input();
if btn.1.is_clicked() {
gp_btn_clicked = Some(btn.0.clone());
break;
}
}
if let Some(action) = gp_btn_clicked {
match action {
ButtonAction::Reset => self.reset(),
ButtonAction::Next => self.next_puzzle(),
}
} else {
let mut mode_btn_clicked = None;
for btn in &mut self.mode_btns {
btn.1.handle_input();
if btn.1.is_clicked() {
mode_btn_clicked = Some(btn);
break;
}
}
if let Some(btn) = mode_btn_clicked {
self.game_mode = *btn.0;
self.next_puzzle();
} else {
let mut rules_btn_clicked = false;
if let Some(btn) = &mut self.rules_btn {
btn.handle_input();
if btn.is_clicked() {
rules_btn_clicked = true;
}
}
if rules_btn_clicked {
self.rules = !self.rules;
}
}
}
for btn in &mut self.mode_btns {
if self.game_mode == *btn.0 {
btn.1.is_active = false;
} else {
btn.1.is_active = true;
}
}
if is_key_released(KeyCode::Escape) {
if self.rules {
Sounds::play(&self.sounds.button);
}
self.rules = false;
}
if let Some(rules_btn) = &mut self.rules_btn {
if self.rules {
rules_btn.text = constants::RULES_BUTTON_ALT_TEXT.to_string();
} else {
rules_btn.text = constants::RULES_BUTTON_TEXT.to_string();
}
}
if is_key_released(KeyCode::D) {
self.debug = !self.debug;
return;
}
if is_key_released(KeyCode::Q) {
std::process::exit(0);
}
if is_mouse_button_released(MouseButton::Left) {
let current_state = self.state.clone();
let new_state = match current_state {
GameState::SelectSource(previous_target) => {
self.handle_select_source(mouse_position(), previous_target)
}
GameState::SelectTarget(source) => {
let next = self.handle_select_target(mouse_position(), source);
if let GameState::SelectTarget(_) = next {
self.reset_squares();
GameState::SelectSource(None)
} else {
next
}
}
GameState::GameOver(previous_target) => GameState::GameOver(previous_target),
};
self.state = new_state;
return;
}
if is_mouse_button_pressed(MouseButton::Left) {
let current_state = self.state.clone();
let new_state = match current_state {
GameState::SelectSource(previous_target) => {
self.handle_select_source(mouse_position(), previous_target)
}
GameState::SelectTarget(source) => GameState::SelectTarget(source),
GameState::GameOver(previous_target) => GameState::GameOver(previous_target),
};
self.state = new_state;
}
}
fn handle_select_source(
&mut self,
mouse_position: (f32, f32),
previous_target: Option<(usize, usize)>,
) -> GameState {
self.reset_squares();
let (x, y) = mouse_position;
let mouse = Circle::new(x, y, 0.0);
let mut selected = None;
for square in &mut self.squares {
if mouse.overlaps_rect(&square.rect) {
if let Some(_) = self.current_board.cells[square.i][square.j] {
selected = Some((square.i, square.j));
}
}
}
if let Some((i, j)) = selected {
self.get(i, j).is_source = true;
let mut target_squares = vec![];
for m in self.current_board.legal_moves.iter() {
if m.from.file == i && m.from.rank == j {
target_squares.push((m.to.file, m.to.rank));
}
}
for (i, j) in target_squares {
self.get(i, j).is_target = true;
}
return GameState::SelectTarget(selected.unwrap());
}
if let Some((i, j)) = previous_target {
self.get(i, j).is_previous_target = true;
}
return GameState::SelectSource(None);
}
fn handle_select_target(
&mut self,
mouse_position: (f32, f32),
source: (usize, usize),
) -> GameState {
let (x, y) = mouse_position;
let mouse = Circle::new(x, y, 0.0);
let mut selected = None;
for square in &mut self.squares {
if mouse.overlaps_rect(&square.rect) {
if let Some(_) = self.current_board.cells[square.i][square.j] {
selected = Some((square.i, square.j));
}
}
}
let (s_x, s_y) = source;
let Some((x, y)) = selected else {
self.get(s_x, s_y).is_source = true;
return GameState::SelectTarget(source);
};
if x == s_x && y == s_y {
self.get(s_x, s_y).is_source = true;
return GameState::SelectTarget(source);
}
let mut is_legal = false;
if self.get(x, y).is_target {
is_legal = true;
}
if is_legal {
let m = self.current_board.legal_moves.iter().find(|m| {
m.from.file == s_x && m.from.rank == s_y && m.to.file == x && m.to.rank == y
});
let m = m.expect("legal move should be found");
self.current_board.make_move(m.clone());
if self.current_board.game_state == BoardState::Won
|| self.current_board.game_state == BoardState::Lost
{
self.reset_squares();
if self.current_board.game_state == BoardState::Won {
let next_btn = self
.gp_btns
.get_mut(&ButtonAction::Next)
.expect("Cannot find next button");
next_btn.is_active = true;
Sounds::play(&self.sounds.win);
} else {
Sounds::play(&self.sounds.loss);
}
return GameState::GameOver((x, y));
}
self.reset_squares();
self.get(x, y).is_target = true;
Sounds::play(&self.sounds.click);
return GameState::SelectSource(Some((x, y)));
}
self.reset_squares();
return GameState::SelectSource(None);
}
fn reset(&mut self) {
self.current_board = self.puzzle.board.clone();
self.reset_squares();
let next_button = self
.gp_btns
.get_mut(&ButtonAction::Next)
.expect("Cannot find next button");
next_button.is_active = false;
self.state = GameState::SelectSource(None);
}
fn next_puzzle(&mut self) {
self.reset();
let puzzle = Game::generate_puzzle(self.game_mode);
self.current_board = puzzle.board.clone();
self.puzzle = puzzle;
}
fn reset_squares(&mut self) {
for i in 0..self.num_squares {
for j in 0..self.num_squares {
self.get(i, j).is_source = false;
self.get(i, j).is_target = false;
}
}
}
fn generate_puzzle(mode: GameMode) -> Puzzle {
let piece_count = match mode {
GameMode::Easy => 3,
GameMode::Medium => 5,
GameMode::Hard => 7,
};
let generated = generator::generate(piece_count, 100, &MacroquadRandAdapter);
let puzzle = generated.puzzle();
puzzle.expect("No puzzle was generated")
}
pub fn new_game(texture_res: Texture2D, sounds: Sounds, font: Font) -> Self {
let game_mode = GameMode::Medium;
let puzzle = Game::generate_puzzle(game_mode);
let current_board = puzzle.board.clone();
let num_squares: usize = current_board.size;
Self {
puzzle,
current_board,
board_rect: Rect::new(0., 0., 0., 0.),
squares: Vec::new(),
heading_rect: Rect::new(0., 0., 0., 0.),
heading_text: constants::HEADING_TEXT.to_string(),
heading_font_size: 0.,
num_squares,
texture_res,
sounds,
state: GameState::SelectSource(None),
game_mode,
debug: false,
gp_btns: HashMap::new(),
mode_btns: HashMap::new(),
rules: false,
rules_btn: None,
window_height: 0.,
window_width: 0.,
square_width: 0.,
font: Rc::new(font),
}
}
}
pub struct MacroquadRandAdapter;
impl RandomRange for MacroquadRandAdapter {
fn gen_range(&self, min: usize, max: usize) -> usize {
rand::gen_range(min, max)
}
}