move to workspace mode
This commit is contained in:
@@ -0,0 +1,717 @@
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pub mod cmove;
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mod constants;
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pub mod errors;
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pub mod piece;
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pub mod square;
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use core::fmt;
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use std::{
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collections::HashSet,
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fmt::{Display, Formatter},
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mem,
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};
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use cmove::CMove;
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use constants::BOARD_SIZE;
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use errors::SError;
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use piece::Piece;
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use square::{Square, SquarePair};
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use crate::generator::Puzzle;
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#[derive(Clone)]
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pub struct Board {
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pub cells: [[Option<Piece>; BOARD_SIZE]; BOARD_SIZE],
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pub legal_moves: HashSet<CMove>,
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pub game_state: BoardState,
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pub id: String,
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pub size: usize,
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pieces_remaining: u8,
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}
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#[derive(PartialEq, Eq, Debug, Clone)]
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pub enum BoardState {
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NotStarted,
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InProgress,
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Lost,
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Won,
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}
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impl Board {
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pub fn new() -> Self {
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let cells = [[None; BOARD_SIZE]; BOARD_SIZE];
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let id = Board::encode(cells);
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Board {
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cells,
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legal_moves: HashSet::new(),
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id,
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pieces_remaining: 0,
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game_state: BoardState::NotStarted,
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size: BOARD_SIZE,
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}
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}
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pub fn from_id(board_id: &str) -> Result<Self, SError> {
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// TODO: validate board_id before decode
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let mut board_id_bytes = [0; 8];
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board_id_bytes.copy_from_slice(board_id.as_bytes());
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let mut working_bytes_slice = [0; 6];
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b64_decode_exact_48(&board_id_bytes, &mut working_bytes_slice);
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let mut working_bytes = [0; 8];
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working_bytes[2..].copy_from_slice(&working_bytes_slice);
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let mut working = u64::from_be_bytes(working_bytes);
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let mut board = Board::new();
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let mask = 0b111;
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for i in (0..BOARD_SIZE).rev() {
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for j in (0..BOARD_SIZE).rev() {
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let piece = Board::get_piece_from_encoding((working & mask) as u8);
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working = working >> 3;
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let piece = piece?;
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board.set(Square::new(i, j, piece));
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}
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}
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Ok(board)
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}
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pub fn from_string(board_string: String) -> Result<Self, SError> {
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if board_string.chars().count() != 16 {
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return Err(SError::InvalidBoard);
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}
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let mut board = Board::new();
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let mut chars = board_string.chars();
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for r in 0..BOARD_SIZE {
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for f in 0..BOARD_SIZE {
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let c = chars.next().unwrap();
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let piece = match c {
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'K' | 'k' => Piece::King,
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'Q' | 'q' => Piece::Queen,
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'B' | 'b' => Piece::Bishop,
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'N' | 'n' => Piece::Knight,
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'R' | 'r' => Piece::Rook,
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'P' | 'p' => Piece::Pawn,
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'.' => continue,
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_ => return Err(SError::InvalidBoard),
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};
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let square = Square::new(f, r, Some(piece));
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board.set(square);
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}
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}
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Ok(board)
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}
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pub fn set(&mut self, square: Square) -> Option<Piece> {
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let new_is_occuppied = square.piece.is_some();
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let existing = mem::replace(&mut self.cells[square.file][square.rank], square.piece);
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// If placing a piece on a blank, increment piece count
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if existing.is_none() && new_is_occuppied {
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self.pieces_remaining += 1;
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}
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// If placing a blank on a piece, decrement piece count
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if existing.is_some() && !new_is_occuppied {
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self.pieces_remaining -= 1;
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}
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self.board_state_changed();
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existing
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}
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pub fn make_move(&mut self, mv: CMove) -> Option<CMove> {
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if !self.legal_moves.contains(&mv) {
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println!("Invalid move - {}", mv.notation());
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println!("Legal moves - ");
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for m in &self.legal_moves {
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println!("{}", m.notation());
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}
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return None;
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}
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let from_piece = mem::replace(&mut self.cells[mv.from.file][mv.from.rank], None);
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self.cells[mv.to.file][mv.to.rank] = from_piece;
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self.pieces_remaining -= 1;
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self.board_state_changed();
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Some(mv)
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}
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pub fn empty_squares(&self) -> Vec<Square> {
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let mut empty_squares = Vec::new();
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for file in 0..BOARD_SIZE {
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for rank in 0..BOARD_SIZE {
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if self.cells[file][rank].is_none() {
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empty_squares.push(Square::new(file, rank, None));
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}
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}
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}
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empty_squares
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}
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pub fn pretty_print(&self) {
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println!("{}", self.print(true));
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// println!("{:^40}\n", format!("id: {:#018x}", self.id()));
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println!("{:^40}\n", format!("id: {}", self.id));
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}
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pub fn solve(&self) -> Puzzle {
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struct StackItem {
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board: Board,
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moves_so_far: Vec<CMove>,
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next_move: CMove,
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}
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if let BoardState::Won = self.game_state {
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return Puzzle {
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board: self.clone(),
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solutions: vec![vec![]],
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solved: true,
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};
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}
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let mut stack = Vec::new();
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for mv in &self.legal_moves {
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let item = StackItem {
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board: self.clone(),
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moves_so_far: vec![],
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next_move: mv.clone(),
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};
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stack.push(item);
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}
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let mut solutions = Vec::new();
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loop {
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let top = stack.pop();
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let Some(top) = top else {
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let solved = solutions.len() > 0;
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return Puzzle {
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board: self.clone(),
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solutions,
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solved,
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};
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};
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let (mut board, mut moves_so_far, next) = (top.board, top.moves_so_far, top.next_move);
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board.make_move(next.clone());
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match board.game_state {
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BoardState::Won => {
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moves_so_far.push(next);
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solutions.push(moves_so_far);
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}
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BoardState::InProgress => {
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moves_so_far.push(next);
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for mv in &board.legal_moves {
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let item = StackItem {
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board: board.clone(),
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moves_so_far: moves_so_far.clone(),
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next_move: mv.clone(),
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};
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stack.push(item);
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}
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}
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_ => {}
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}
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}
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}
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fn encode(cells: [[Option<Piece>; BOARD_SIZE]; BOARD_SIZE]) -> String {
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let mut res: u64 = 0;
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for i in 0..BOARD_SIZE {
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for j in 0..BOARD_SIZE {
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res = res << 3;
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let byte = Board::get_piece_encoding(cells[i][j]);
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res = res | byte as u64
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}
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}
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let mut id_bytes = [0; 6];
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id_bytes.copy_from_slice(&res.to_be_bytes()[2..]);
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b64_encode_exact_48(&id_bytes)
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}
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fn print(&self, pretty: bool) -> String {
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let mut board_string = String::new();
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for rank in 0..BOARD_SIZE {
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let mut row = String::new();
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for file in 0..BOARD_SIZE {
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let piece = self.cells[file][rank];
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row.push_str(&get_square_for_display(&piece, pretty));
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}
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if pretty {
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board_string.push_str(&format!("{:^40}\n", row));
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} else {
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board_string.push_str(&row);
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}
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board_string.push('\n');
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}
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board_string
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}
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fn calc_legal_moves(&mut self) {
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self.legal_moves = self
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.all_possible_move_pairs()
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.into_iter()
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.filter(SquarePair::is_different)
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.filter_map(|pair| self.is_legal_move(pair))
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.collect()
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}
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fn is_legal_move(&self, pair: SquarePair) -> Option<CMove> {
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// The below block is just to make the compiler happy. Start will always
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// have a piece
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let Some(piece) = pair.start.piece else {
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return None;
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};
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let legal = match piece {
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Piece::King => self.is_king_legal(&pair),
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Piece::Queen => self.is_queen_legal(&pair),
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Piece::Bishop => self.is_bishop_legal(&pair),
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Piece::Knight => self.is_knight_legal(&pair),
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Piece::Rook => self.is_rook_legal(&pair),
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Piece::Pawn => self.is_pawn_legal(&pair),
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};
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if legal {
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return Some(CMove::new(pair.start, pair.end));
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}
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None
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}
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fn is_king_legal(&self, pair: &SquarePair) -> bool {
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pair.dx <= 1 && pair.dy <= 1
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}
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fn is_queen_legal(&self, pair: &SquarePair) -> bool {
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self.is_path_free(pair)
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}
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fn is_bishop_legal(&self, pair: &SquarePair) -> bool {
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pair.dx == pair.dy && self.is_path_free(pair)
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}
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fn is_knight_legal(&self, pair: &SquarePair) -> bool {
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(pair.dx == 2 && pair.dy == 1) || (pair.dx == 1 && pair.dy == 2)
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}
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fn is_rook_legal(&self, pair: &SquarePair) -> bool {
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if pair.dx != 0 && pair.dy != 0 {
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return false;
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}
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self.is_path_free(pair)
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}
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fn is_pawn_legal(&self, pair: &SquarePair) -> bool {
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pair.dx == 1 && pair.dy == 1 && pair.y_dir == -1
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}
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fn is_path_free(&self, pair: &SquarePair) -> bool {
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// There is no straight line or diagonal to get through
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if pair.dx != pair.dy && pair.dx != 0 && pair.dy != 0 {
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return false;
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}
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let x_inc = pair.x_dir;
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let y_inc = pair.y_dir;
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let mut x: i8 = pair.start.file.try_into().unwrap();
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let mut y: i8 = pair.start.rank.try_into().unwrap();
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loop {
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x = x + x_inc;
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y = y + y_inc;
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let file: usize = x.try_into().unwrap();
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let rank: usize = y.try_into().unwrap();
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if rank == pair.end.rank && file == pair.end.file {
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return true;
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}
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if self.cells[file][rank].is_some() {
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return false;
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}
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}
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}
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fn calc_game_state(&mut self) {
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self.game_state = if self.pieces_remaining == 0 {
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BoardState::NotStarted
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} else if self.pieces_remaining == 1 {
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BoardState::Won
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} else if self.legal_moves.is_empty() {
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BoardState::Lost
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} else {
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BoardState::InProgress
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}
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}
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/// This is just a cartesian product of {occupied_squares} x {occupied_squares}
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fn all_possible_move_pairs(&self) -> impl IntoIterator<Item = SquarePair> {
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let ret = self
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.all_occupied_squares()
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.into_iter()
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.map(|start| {
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self.all_occupied_squares()
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.into_iter()
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.map(move |end| SquarePair::new(start.clone(), end))
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})
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.flatten()
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.collect::<Vec<SquarePair>>();
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return ret;
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}
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fn all_occupied_squares(&self) -> impl IntoIterator<Item = Square> {
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let mut ret = Vec::new();
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for i in 0..BOARD_SIZE {
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for j in 0..BOARD_SIZE {
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let p = &self.cells[i][j];
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if p.is_some() {
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ret.push(Square::new(i, j, *p))
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}
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}
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}
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ret
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}
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fn board_state_changed(&mut self) {
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self.calc_legal_moves();
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self.calc_game_state();
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self.calc_id();
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}
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fn get_piece_encoding(piece: Option<Piece>) -> u8 {
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match piece {
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Some(p) => match p {
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Piece::King => 0b001,
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Piece::Queen => 0b010,
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Piece::Rook => 0b011,
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Piece::Bishop => 0b100,
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Piece::Knight => 0b101,
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Piece::Pawn => 0b110,
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},
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None => 0b000,
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}
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}
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fn get_piece_from_encoding(encoding: u8) -> Result<Option<Piece>, SError> {
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match encoding {
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0b001 => Ok(Some(Piece::King)),
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0b010 => Ok(Some(Piece::Queen)),
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0b011 => Ok(Some(Piece::Rook)),
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0b100 => Ok(Some(Piece::Bishop)),
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0b101 => Ok(Some(Piece::Knight)),
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0b110 => Ok(Some(Piece::Pawn)),
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0b000 => Ok(None),
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_ => Err(SError::InvalidBoard),
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}
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}
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fn calc_id(&mut self) {
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self.id = Board::encode(self.cells);
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}
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}
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fn get_square_for_display(piece: &Option<Piece>, pretty: bool) -> String {
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let contents = if let Some(piece) = piece {
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if pretty {
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piece.pretty()
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} else {
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piece.notation()
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}
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} else {
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".".to_string()
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};
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if pretty {
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format!(" {} ", contents)
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} else {
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contents
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}
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}
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impl Display for BoardState {
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fn fmt(&self, f: &mut Formatter) -> fmt::Result {
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let display = match self {
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BoardState::NotStarted => "Not Started",
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BoardState::InProgress => "In Progress",
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BoardState::Lost => "Lost",
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BoardState::Won => "Won",
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};
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write!(f, "{}", display)
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}
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}
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fn b64_encode_exact_48(input: &[u8; 6]) -> String {
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let mut output = [0 as char; 8];
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for (byte_chunk, output_slice) in input.chunks_exact(3).zip(output.chunks_exact_mut(4)) {
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let byte1 = byte_chunk[0];
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let byte2 = byte_chunk[1];
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let byte3 = byte_chunk[2];
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output_slice[0] = lookup((byte1 & 0b1111_1100) >> 2);
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output_slice[1] = lookup((byte1 & 0b0000_0011) << 4 | (byte2 & 0b1111_0000) >> 4);
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output_slice[2] = lookup((byte2 & 0b0000_1111) << 2 | (byte3 & 0b1100_0000) >> 6);
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output_slice[3] = lookup(byte3 & 0b0011_1111);
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}
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output.iter().collect()
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}
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fn b64_decode_exact_48(input: &[u8; 8], output: &mut [u8; 6]) {
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for (char_chunk, output_slice) in input.chunks_exact(4).zip(output.chunks_exact_mut(3)) {
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let char_1 = reverse_lookup(char_chunk[0] as char);
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let char_2 = reverse_lookup(char_chunk[1] as char);
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let char_3 = reverse_lookup(char_chunk[2] as char);
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let char_4 = reverse_lookup(char_chunk[3] as char);
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output_slice[0] = (char_1 << 2) | (char_2 >> 4);
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output_slice[1] = (char_2 << 4) | (char_3 >> 2);
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output_slice[2] = (char_3 << 6) | char_4;
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}
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}
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const ALPHABET: &str = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_";
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||||
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fn lookup(idx: u8) -> char {
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ALPHABET.chars().nth(idx as usize).unwrap()
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}
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fn reverse_lookup(c: char) -> u8 {
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ALPHABET.chars().position(|x| x == c).unwrap() as u8
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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||||
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macro_rules! sq {
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($sq:literal) => {
|
||||
Square::parse($sq)
|
||||
};
|
||||
}
|
||||
|
||||
macro_rules! mv {
|
||||
($from:literal, $to:literal) => {{ CMove::new(sq!($from), sq!($to)) }};
|
||||
}
|
||||
|
||||
macro_rules! validate_board {
|
||||
($board:expr, $row1:literal, $row2:literal, $row3:literal, $row4:literal) => {
|
||||
let printed = $board.print(false);
|
||||
assert_eq!(
|
||||
printed,
|
||||
format!("{}\n{}\n{}\n{}\n", $row1, $row2, $row3, $row4)
|
||||
);
|
||||
};
|
||||
}
|
||||
|
||||
macro_rules! validate_legal_moves {
|
||||
($board:expr, $($move:expr,)*) => {
|
||||
let mut legal_moves = $board.legal_moves.iter().map(|m| m.clone()).collect::<Vec<CMove>>();
|
||||
|
||||
$(
|
||||
assert!(legal_moves.contains(&$move));
|
||||
let position = legal_moves.iter().position(|m| m == &$move).unwrap();
|
||||
legal_moves.remove(position);
|
||||
)*
|
||||
|
||||
if (legal_moves.len() > 0) {
|
||||
println!("The following moves were not matched - ");
|
||||
for m in &legal_moves {
|
||||
println!("{}", m.notation());
|
||||
}
|
||||
|
||||
assert!(false);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_board_place() {
|
||||
let mut board = Board::new();
|
||||
assert!(board.set(sq!("Ka1")).is_none());
|
||||
assert!(board.set(sq!("Qa2")).is_none());
|
||||
assert!(board.set(sq!("Bc3")).is_none());
|
||||
assert!(board.set(sq!("Nc4")).is_none());
|
||||
assert!(board.set(sq!("Rd1")).is_none());
|
||||
assert!(board.set(sq!("Pd4")).is_none());
|
||||
assert!(board.set(sq!("Nb2")).is_none());
|
||||
let existing = board.set(sq!("Pc4"));
|
||||
assert!(existing.is_some());
|
||||
assert_eq!(Piece::Knight, existing.unwrap());
|
||||
validate_board!(board, "..PP", "..B.", "QN..", "K..R");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_legal_moves() {
|
||||
let mut board = Board::new();
|
||||
assert_eq!(0, board.pieces_remaining);
|
||||
assert_eq!(0, board.legal_moves.len());
|
||||
assert!(board.make_move(mv!("Rb2", "Nd1")).is_none());
|
||||
|
||||
board.set(sq!("Qa4"));
|
||||
board.set(sq!("Ka2"));
|
||||
board.set(sq!("Pa1"));
|
||||
board.set(sq!("Pb3"));
|
||||
board.set(sq!("Rb2"));
|
||||
board.set(sq!("Pc4"));
|
||||
board.set(sq!("Kc3"));
|
||||
board.set(sq!("Bc1"));
|
||||
board.set(sq!("Bd2"));
|
||||
board.set(sq!("Nd1"));
|
||||
|
||||
assert_eq!(10, board.pieces_remaining);
|
||||
|
||||
board.pretty_print();
|
||||
|
||||
// Q . P .
|
||||
// . P K .
|
||||
// K R . B
|
||||
// P . B N
|
||||
validate_legal_moves!(
|
||||
board,
|
||||
mv!("Ka2", "Pa1"),
|
||||
mv!("Ka2", "Rb2"),
|
||||
mv!("Ka2", "Pb3"),
|
||||
mv!("Kc3", "Rb2"),
|
||||
mv!("Kc3", "Pb3"),
|
||||
mv!("Kc3", "Pc4"),
|
||||
mv!("Kc3", "Bd2"),
|
||||
mv!("Pa1", "Rb2"),
|
||||
mv!("Pb3", "Pc4"),
|
||||
mv!("Pb3", "Qa4"),
|
||||
mv!("Qa4", "Ka2"),
|
||||
mv!("Qa4", "Pb3"),
|
||||
mv!("Qa4", "Pc4"),
|
||||
mv!("Rb2", "Ka2"),
|
||||
mv!("Rb2", "Pb3"),
|
||||
mv!("Rb2", "Bd2"),
|
||||
mv!("Bc1", "Rb2"),
|
||||
mv!("Bc1", "Bd2"),
|
||||
mv!("Bd2", "Kc3"),
|
||||
mv!("Bd2", "Bc1"),
|
||||
mv!("Nd1", "Rb2"),
|
||||
mv!("Nd1", "Kc3"),
|
||||
);
|
||||
|
||||
assert_eq!(10, board.pieces_remaining);
|
||||
|
||||
// Validate some illegal moves
|
||||
assert!(board.make_move(mv!("Ka2", "Pa2")).is_none());
|
||||
assert!(board.make_move(mv!("Rb2", "Nd1")).is_none());
|
||||
|
||||
board.set(sq!(".b2"));
|
||||
board.set(sq!(".c4"));
|
||||
board.set(sq!("Rc1"));
|
||||
|
||||
// Q . . .
|
||||
// . P K .
|
||||
// K . . B
|
||||
// P . R N
|
||||
validate_legal_moves!(
|
||||
board,
|
||||
mv!("Ka2", "Pa1"),
|
||||
mv!("Ka2", "Pb3"),
|
||||
mv!("Kc3", "Pb3"),
|
||||
mv!("Kc3", "Bd2"),
|
||||
mv!("Pb3", "Qa4"),
|
||||
mv!("Bd2", "Kc3"),
|
||||
mv!("Bd2", "Rc1"),
|
||||
mv!("Qa4", "Ka2"),
|
||||
mv!("Qa4", "Pb3"),
|
||||
mv!("Rc1", "Pa1"),
|
||||
mv!("Rc1", "Kc3"),
|
||||
mv!("Rc1", "Nd1"),
|
||||
mv!("Nd1", "Kc3"),
|
||||
);
|
||||
|
||||
assert_eq!(8, board.pieces_remaining);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_smoke_puzzle() {
|
||||
let mut board = Board::new();
|
||||
assert_eq!(BoardState::NotStarted, board.game_state);
|
||||
assert_eq!(0, board.pieces_remaining);
|
||||
|
||||
// K . . .
|
||||
// . P . .
|
||||
// . . R .
|
||||
// N . . .
|
||||
board.set(sq!("Ka4"));
|
||||
assert_eq!(BoardState::Won, board.game_state);
|
||||
|
||||
board.set(sq!("Pb3"));
|
||||
board.set(sq!("Rc2"));
|
||||
board.set(sq!("Na1"));
|
||||
|
||||
assert_eq!(BoardState::InProgress, board.game_state);
|
||||
assert_eq!(4, board.pieces_remaining);
|
||||
|
||||
assert!(board.make_move(mv!("Na1", "Rc2")).is_some());
|
||||
assert_eq!(3, board.pieces_remaining);
|
||||
assert_eq!(BoardState::InProgress, board.game_state);
|
||||
|
||||
assert!(board.make_move(mv!("Pb3", "Ka4")).is_some());
|
||||
assert_eq!(2, board.pieces_remaining);
|
||||
assert_eq!(BoardState::Lost, board.game_state);
|
||||
|
||||
// P . . .
|
||||
// . . . .
|
||||
// . . N .
|
||||
// . . . .
|
||||
|
||||
board.set(sq!("Pa1"));
|
||||
board.set(sq!("Qa3"));
|
||||
|
||||
// P . . .
|
||||
// Q . . .
|
||||
// . . N .
|
||||
// P . . .
|
||||
assert_eq!(4, board.pieces_remaining);
|
||||
assert_eq!(BoardState::InProgress, board.game_state);
|
||||
|
||||
board.make_move(mv!("Qa3", "Pa4"));
|
||||
board.make_move(mv!("Nc2", "Pa1"));
|
||||
assert_eq!(2, board.pieces_remaining);
|
||||
assert_eq!(BoardState::InProgress, board.game_state);
|
||||
|
||||
// Q . . .
|
||||
// . . . .
|
||||
// . . . .
|
||||
// N . . .
|
||||
board.make_move(mv!("Qa4", "Na1"));
|
||||
assert_eq!(1, board.pieces_remaining);
|
||||
assert_eq!(BoardState::Won, board.game_state);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_encoding() {
|
||||
let mut board = Board::new();
|
||||
board.set(sq!("Pa1"));
|
||||
board.set(sq!("Ra2"));
|
||||
board.set(sq!("Qb2"));
|
||||
board.set(sq!("Kd2"));
|
||||
board.set(sq!("Bd4"));
|
||||
board.set(sq!("Nc4"));
|
||||
|
||||
let id = board.id;
|
||||
let board2 = Board::from_id(&id);
|
||||
let board2 = board2.unwrap();
|
||||
|
||||
validate_board!(board2, "..NB", "....", "RQ.K", "P...");
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user