Added texture and board
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@@ -0,0 +1,71 @@
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#[derive(Clone, Eq, Hash, Copy, Debug, PartialEq)]
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pub enum Piece {
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King,
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Queen,
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Bishop,
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Knight,
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Rook,
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Pawn,
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}
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impl Piece {
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pub fn parse(piece: &str) -> Option<Self> {
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match piece {
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"K" => Some(Piece::King),
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"Q" => Some(Piece::Queen),
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"B" => Some(Piece::Bishop),
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"N" => Some(Piece::Knight),
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"R" => Some(Piece::Rook),
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"P" => Some(Piece::Pawn),
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"." => None,
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p => panic!("Invalid piece {}", p),
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}
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}
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pub fn notation(&self) -> String {
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let n = match self {
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Piece::King => "K",
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Piece::Queen => "Q",
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Piece::Bishop => "B",
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Piece::Knight => "N",
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Piece::Rook => "R",
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Piece::Pawn => "P",
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};
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n.to_string()
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}
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pub fn pretty(&self) -> String {
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let n = match self {
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Piece::King => "♔",
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Piece::Queen => "♕",
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Piece::Bishop => "♗",
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Piece::Knight => "♘",
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Piece::Rook => "♖",
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Piece::Pawn => "♙",
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};
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n.to_string()
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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macro_rules! p {
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($piece:literal) => {
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Piece::parse($piece)
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};
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}
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#[test]
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fn test_piece_parse() {
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assert_eq!(p!("K"), Some(Piece::King));
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assert_eq!(p!("Q"), Some(Piece::Queen));
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assert_eq!(p!("B"), Some(Piece::Bishop));
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assert_eq!(p!("N"), Some(Piece::Knight));
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assert_eq!(p!("R"), Some(Piece::Rook));
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assert_eq!(p!("P"), Some(Piece::Pawn));
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}
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}
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