Added texture and board
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@@ -0,0 +1,180 @@
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use std::{fmt::Display, time::Duration};
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use crate::{
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board::{piece::Piece, Board},
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solver::Solver,
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};
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use indicatif::ProgressBar;
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use rand::{seq::*, Rng};
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pub fn generate(num_pieces: u32, num_solutions: u32) -> GenerateStats {
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let rand = rand::thread_rng();
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let candidate_pieces = vec![
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Piece::Pawn,
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Piece::Pawn,
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Piece::Pawn,
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Piece::Pawn,
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Piece::Bishop,
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Piece::Bishop,
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Piece::Bishop,
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Piece::Bishop,
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Piece::Knight,
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Piece::Knight,
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Piece::Knight,
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Piece::Queen,
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Piece::Rook,
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Piece::Rook,
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];
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if num_pieces > candidate_pieces.len().try_into().unwrap() {
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panic!(
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"Number of pieces to place on the board should be <= {}",
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candidate_pieces.len()
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);
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}
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let attempts: u32 = 1000;
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let bar = ProgressBar::new_spinner();
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bar.enable_steady_tick(Duration::from_millis(100));
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let mut overall_stats = GenerateStats::new(0, 0, 0, 0, None);
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for _ in 0..attempts {
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let stats = try_generate(
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num_pieces,
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num_solutions,
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candidate_pieces.clone(),
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rand.clone(),
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);
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overall_stats.piece_total += stats.piece_total;
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overall_stats.piece_success += stats.piece_success;
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overall_stats.total += stats.total;
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overall_stats.total_millis += stats.total_millis;
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overall_stats.board = stats.board;
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bar.set_message(format!(
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"Generating puzzle.. Elapsed: {}s",
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overall_stats.total_millis / 1000
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));
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if overall_stats.board.is_some() {
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return overall_stats;
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}
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}
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bar.finish_and_clear();
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overall_stats
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}
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pub struct GenerateStats {
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piece_total: u32,
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piece_success: u32,
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total: u32,
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total_millis: u128,
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board: Option<Board>,
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}
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impl GenerateStats {
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fn new(
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piece_total: u32,
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piece_success: u32,
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total: u32,
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total_millis: u128,
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board: Option<Board>,
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) -> Self {
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Self {
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piece_total,
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piece_success,
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total,
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total_millis,
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board,
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}
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}
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pub fn print_stats(&self) {
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let mut stats = String::new();
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add_stat(&mut stats, "Total attempts", self.total);
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add_stat(&mut stats, "Total pieces placed", self.piece_total);
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add_stat(&mut stats, "Success pieces placed", self.piece_success);
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add_stat(&mut stats, "Total time (ms)", self.total_millis);
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println!("{}", stats);
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}
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pub fn board(self) -> Option<Board> {
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self.board
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}
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}
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fn add_stat<T>(stats: &mut String, name: &str, val: T)
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where
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T: Display,
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{
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stats.push_str(&format!("{:>30}:{:>6}\n", name, val));
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}
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fn try_generate(
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num_pieces: u32,
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num_solutions: u32,
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mut candidate_pieces: Vec<Piece>,
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mut rand: rand::prelude::ThreadRng,
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) -> GenerateStats {
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let mut board = Board::new();
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let mut piece_total = 0;
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let mut piece_success = 0;
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let now = std::time::Instant::now();
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for _ in 0..num_pieces {
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let mut placed = false;
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let empty_squares = board.empty_squares();
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let mut attempts = 15;
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while !placed {
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if attempts == 0 {
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let elapsed = now.elapsed().as_millis();
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return GenerateStats::new(piece_total, piece_success, 1, elapsed, None);
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}
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attempts -= 1;
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piece_total += 1;
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let index = rand.gen_range(0..candidate_pieces.len());
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let piece = candidate_pieces[index];
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let mut random_square = empty_squares.choose(&mut rand).unwrap().clone();
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random_square.piece = Some(piece);
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board.set(random_square.clone());
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let solutions = Solver::new(board.clone()).solve();
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if solutions.len() > 0 {
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placed = true;
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piece_success += 1;
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candidate_pieces.remove(index);
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continue;
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}
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random_square.piece = None;
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board.set(random_square);
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}
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}
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let solutions = Solver::new(board.clone()).solve();
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let elapsed = now.elapsed().as_millis();
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if solutions.len() > num_solutions as usize {
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GenerateStats::new(piece_total, piece_success, 1, elapsed, None)
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} else {
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GenerateStats::new(piece_total, piece_success, 1, elapsed, Some(board))
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}
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}
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#[cfg(test)]
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mod tests {
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use crate::{board::GameState, solver::Solver};
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use super::*;
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#[test]
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fn generator_smoke() {
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for _ in 0..10 {
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let gen_stats = generate(5, 5);
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let board = gen_stats.board.expect("No puzzle was generated");
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assert_eq!(board.game_state, GameState::InProgress);
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let solutions = Solver::new(board).solve();
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assert!(solutions.len() <= 5);
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assert!(solutions.len() >= 1);
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}
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}
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}
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