Add progress bar, Add stats, pretty print
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@@ -14,46 +14,67 @@ Goal: Generate 'hard' puzzles.
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```bash
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$ sol_chess -g -n 6
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Generated a puzzle with 6 pieces after 330 ms
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PP..
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..PB
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.K..
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.N..
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Generating a puzzle with 6 pieces with a maximum of 5 solutions
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Total attempts: 7
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Total pieces placed: 71
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Success pieces placed: 42
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Total time (ms): 69
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♘ . . .
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♙ . ♖ .
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♔ . ♘ ♙
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. . . .
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```
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- Solve a puzzle
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```bash
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$ sol_chess -- --solve PP....PB.K...N..
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PP..
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..PB
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.K..
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.N..
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$ sol_chess -- --solve N...P.R.K.NP....
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♘ . . .
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Found 1 solutions
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1. Nb1 -> c3
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2. Nc3 -> a4
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3. Na4 -> b2
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4. Nb2 -> d3
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5. Nd3 -> b4
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♙ . ♖ .
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♔ . ♘ ♙
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. . . .
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Found 3 solutions
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1. Rc3 -> a3
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2. Ra3 -> a4
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3. Ra4 -> a2
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4. Ra2 -> c2
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5. Rc2 -> d2
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```
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- Generate and solve a puzzle
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```bash
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$ sol_chess -g -n 6 --print
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Generated a puzzle with 6 pieces after 933 ms
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.P.N
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B.R.
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.K..
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..N.
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Generating a puzzle with 6 pieces with a maximum of 5 solutions
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Total attempts: 4
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Total pieces placed: 34
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Success pieces placed: 24
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Total time (ms): 38
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Found 1 solutions
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1. Ba3 -> b4
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2. Bb4 -> c3
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3. Bc3 -> d4
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4. Bd4 -> b2
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5. Bb2 -> c1
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. . ♙ .
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♕ . . ♘
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. . . .
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♗ ♖ . ♘
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Found 5 solutions
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1. Rb1 -> a1
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2. Ra1 -> d1
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3. Rd1 -> d3
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4. Qa3 -> d3
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5. Qd3 -> c4
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```
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## Heuristics of current algorithm
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@@ -62,40 +83,4 @@ Found 1 solutions
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2. Select pieces to place based on its weight.
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3. Eg: Queen is too powerful, so it has lower weightage.
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4. Eg: Knights are confusing. More knights.
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3. Discard puzzles with more than one solution.
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## Example puzzles generated
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1.
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```
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N...
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P.B.
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.R..
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..KP
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```
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2.
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```
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R...
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..P.
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..B.
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.KNN
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```
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3.
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```
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.PN.
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P...
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K..P
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.R..
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```
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4.
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```
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..PK
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...R
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P..P
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B..N
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