Add difficulty levels
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+2
-6
@@ -1,7 +1,6 @@
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use game::{Game, MacroquadRandAdapter};
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use game::Game;
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use macroquad::prelude::*;
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use miniquad::date;
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use sol_chess::generator;
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mod game;
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@@ -26,7 +25,6 @@ async fn main() {
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loop {
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clear_background(background_color);
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game.handle_input();
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game.update_window_size();
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game.draw();
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next_frame().await
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}
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@@ -37,9 +35,7 @@ async fn init() -> Game {
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let texture_res = Texture2D::from_file_with_format(&texture_bytes[..], None);
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texture_res.set_filter(FilterMode::Nearest);
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build_textures_atlas();
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let generate = generator::generate(6, 100, &MacroquadRandAdapter);
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let board = generate.board().expect("No puzzle was generated");
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let game = Game::new(board, texture_res);
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let game = Game::new(texture_res);
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game
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}
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