This commit is contained in:
cool-mist
2025-02-02 00:37:45 +05:30
parent 303f3d23b6
commit f4b41bc6de
7 changed files with 440 additions and 65 deletions
+34 -16
View File
@@ -4,7 +4,12 @@ pub mod errors;
pub mod piece;
pub mod square;
use std::{collections::HashSet, mem};
use core::fmt;
use std::{
collections::HashSet,
fmt::{Display, Formatter},
mem,
};
use cmove::CMove;
use constants::BOARD_SIZE;
@@ -16,12 +21,12 @@ use square::{Square, SquarePair};
pub struct Board {
pub cells: [[Option<Piece>; BOARD_SIZE]; BOARD_SIZE],
pub legal_moves: HashSet<CMove>,
pub game_state: GameState,
pub game_state: BoardState,
pieces_remaining: u8,
}
#[derive(PartialEq, Eq, Debug, Clone)]
pub enum GameState {
pub enum BoardState {
NotStarted,
InProgress,
Lost,
@@ -34,7 +39,7 @@ impl Board {
cells: [[None; BOARD_SIZE]; BOARD_SIZE],
legal_moves: HashSet::new(),
pieces_remaining: 0,
game_state: GameState::NotStarted,
game_state: BoardState::NotStarted,
}
}
@@ -258,13 +263,13 @@ impl Board {
fn calc_game_state(&mut self) {
self.game_state = if self.pieces_remaining == 0 {
GameState::NotStarted
BoardState::NotStarted
} else if self.pieces_remaining == 1 {
GameState::Won
BoardState::Won
} else if self.legal_moves.is_empty() {
GameState::Lost
BoardState::Lost
} else {
GameState::InProgress
BoardState::InProgress
}
}
@@ -350,6 +355,19 @@ fn get_square_for_display(piece: &Option<Piece>, pretty: bool) -> String {
}
}
impl Display for BoardState {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
let display = match self {
BoardState::NotStarted => "Not Started",
BoardState::InProgress => "In Progress",
BoardState::Lost => "Lost",
BoardState::Won => "Won",
};
write!(f, "{}", display)
}
}
#[cfg(test)]
mod tests {
use super::*;
@@ -502,7 +520,7 @@ mod tests {
#[test]
fn test_smoke_puzzle() {
let mut board = Board::new();
assert_eq!(GameState::NotStarted, board.game_state);
assert_eq!(BoardState::NotStarted, board.game_state);
assert_eq!(0, board.pieces_remaining);
// K . . .
@@ -510,22 +528,22 @@ mod tests {
// . . R .
// N . . .
board.set(sq!("Ka4"));
assert_eq!(GameState::Won, board.game_state);
assert_eq!(BoardState::Won, board.game_state);
board.set(sq!("Pb3"));
board.set(sq!("Rc2"));
board.set(sq!("Na1"));
assert_eq!(GameState::InProgress, board.game_state);
assert_eq!(BoardState::InProgress, board.game_state);
assert_eq!(4, board.pieces_remaining);
assert!(board.make_move(mv!("Na1", "Rc2")).is_some());
assert_eq!(3, board.pieces_remaining);
assert_eq!(GameState::InProgress, board.game_state);
assert_eq!(BoardState::InProgress, board.game_state);
assert!(board.make_move(mv!("Pb3", "Ka4")).is_some());
assert_eq!(2, board.pieces_remaining);
assert_eq!(GameState::Lost, board.game_state);
assert_eq!(BoardState::Lost, board.game_state);
// P . . .
// . . . .
@@ -540,12 +558,12 @@ mod tests {
// . . N .
// P . . .
assert_eq!(4, board.pieces_remaining);
assert_eq!(GameState::InProgress, board.game_state);
assert_eq!(BoardState::InProgress, board.game_state);
board.make_move(mv!("Qa3", "Pa4"));
board.make_move(mv!("Nc2", "Pa1"));
assert_eq!(2, board.pieces_remaining);
assert_eq!(GameState::InProgress, board.game_state);
assert_eq!(BoardState::InProgress, board.game_state);
// Q . . .
// . . . .
@@ -553,7 +571,7 @@ mod tests {
// N . . .
board.make_move(mv!("Qa4", "Na1"));
assert_eq!(1, board.pieces_remaining);
assert_eq!(GameState::Won, board.game_state);
assert_eq!(BoardState::Won, board.game_state);
}
#[test]
+2 -2
View File
@@ -161,7 +161,7 @@ fn try_generate(
#[cfg(test)]
mod tests {
use crate::{board::GameState, solver::Solver};
use crate::{board::BoardState, solver::Solver};
use super::*;
@@ -170,7 +170,7 @@ mod tests {
for _ in 0..10 {
let gen_stats = generate(5, 5);
let board = gen_stats.board.expect("No puzzle was generated");
assert_eq!(board.game_state, GameState::InProgress);
assert_eq!(board.game_state, BoardState::InProgress);
let solutions = Solver::new(board).solve();
assert!(solutions.len() <= 5);
+340 -26
View File
@@ -1,39 +1,42 @@
use core::fmt;
use std::fmt::{Display, Formatter};
use game::texture::PieceTexture;
use macroquad::prelude::*;
use sol_chess::board::{square::Square, Board};
use sol_chess::{
board::{Board, BoardState},
generator,
};
mod game;
#[macroquad::main("Solitaire Chess")]
async fn main() {
let background_color = Color::from_rgba(196, 195, 208, 255);
let game = init().await;
let mut game = init().await;
loop {
clear_background(background_color);
draw_heading("Solitaire Chess");
game.handle_input();
game.draw();
next_frame().await
}
}
fn draw_heading(title: &str) {
let dims = measure_text(title, None, 60, 1.0);
let x = screen_width() / 2.0 - dims.width / 2.0;
let y = 2.0 * dims.height;
draw_text(title, x, y, 60.0, BLACK);
}
async fn init() -> Game {
set_pc_assets_folder("./assets");
let texture_res = load_texture("pieces.png").await.unwrap();
texture_res.set_filter(FilterMode::Nearest);
build_textures_atlas();
let mut board = Board::new();
board.set(Square::parse("Pa4"));
board.set(Square::parse("Pa3"));
board.set(Square::parse("Na2"));
board.set(Square::parse("Na1"));
board.set(Square::parse("Bb4"));
board.set(Square::parse("Bb3"));
board.set(Square::parse("Rb2"));
board.set(Square::parse("Rb1"));
board.set(Square::parse("Kc4"));
board.set(Square::parse("Kc3"));
board.set(Square::parse("Qc2"));
board.set(Square::parse("Qc1"));
let generate = generator::generate(6, 100);
let board = generate.board().expect("No puzzle was generated");
let square_width = 128.0;
let num_squares = 4;
let x = (screen_width() - (square_width * num_squares as f32)) / 2.0;
@@ -44,10 +47,31 @@ async fn init() -> Game {
}
struct Game {
original_board: Board,
board: Board,
squares: Vec<GameSquare>,
texture_res: Texture2D,
num_squares: usize,
state: GameState,
debug: bool,
info_square: Rect,
}
struct GameSquare {
rect: Rect,
color: Color,
is_source: bool,
is_target: bool,
is_previous_target: bool,
i: usize,
j: usize,
}
#[derive(Copy, Clone)]
enum GameState {
SelectSource(Option<(usize, usize)>),
SelectTarget((usize, usize)),
GameOver((usize, usize)),
}
impl Game {
@@ -72,15 +96,31 @@ impl Game {
_ => light,
};
rects.push(GameSquare { rect, color, i, j });
rects.push(GameSquare {
rect,
color,
i,
j,
is_source: false,
is_target: false,
is_previous_target: false,
});
}
}
let info_x = x;
let info_y = y + (num_squares as f32 * square_width) + square_width / 2.0;
let info_w = square_width * num_squares as f32;
Self {
original_board: board.clone(),
board,
squares: rects,
num_squares,
texture_res,
state: GameState::SelectSource(None),
debug: false,
info_square: Rect::new(info_x, info_y, info_w, square_width),
}
}
@@ -90,33 +130,307 @@ impl Game {
fn draw(&self) {
let sprite_size = 100.0;
let mut selected_square = None;
self.squares.iter().for_each(|square| {
let color = if square.is_source {
Color::from_rgba(152, 152, 152, 255)
} else if square.is_target {
Color::from_rgba(152, 129, 123, 255)
} else {
square.color
};
draw_rectangle(
square.rect.x,
square.rect.y,
square.rect.w,
square.rect.h,
square.color,
color,
);
if let Some(p) = &self.board.cells[square.i][square.j] {
let offset = (square.rect.w - sprite_size) / 2.0;
let dtp = PieceTexture::for_piece(*p, sprite_size);
if !square.is_source {
draw_texture_ex(
&self.texture_res,
square.rect.x + offset,
square.rect.y + offset,
WHITE,
dtp,
);
} else {
selected_square = Some(square);
}
}
});
if let Some(selected_square) = selected_square {
if let Some(p) = self.board.cells[selected_square.i][selected_square.j] {
let dtp = PieceTexture::for_piece(p, sprite_size);
draw_texture_ex(
&self.texture_res,
square.rect.x + offset,
square.rect.y + offset,
mouse_position().0 - sprite_size / 2.0,
mouse_position().1 - sprite_size / 2.0,
WHITE,
dtp,
);
}
});
}
draw_text(
&format!("Press 'R' to reset"),
self.info_square.x + 20.0,
self.info_square.y + 20.0,
20.0,
BLACK,
);
draw_text(
&format!("Press 'N' for new game (when the current game is won)"),
self.info_square.x + 20.0,
self.info_square.y + 40.0,
20.0,
BLACK,
);
draw_text(
&format!("Press 'D' to toggle debug mode"),
self.info_square.x + 20.0,
self.info_square.y + 60.0,
20.0,
GRAY,
);
if self.debug {
let mut debug_lines = vec![];
let (mx, my) = mouse_position();
let hover_square = self.squares.iter().find(|s| {
let c = Circle::new(mx, my, 0.0);
if c.overlaps_rect(&s.rect) {
return true;
}
return false;
});
debug_lines.push(format!("Game State: {}", self.state));
debug_lines.push(format!("Board State: {}", self.board.game_state));
if let Some(hover_square) = hover_square {
debug_lines.push(format!("Hover: [ {}, {} ]", hover_square.i, hover_square.j));
}
self.add_debug_info(debug_lines);
self.show_fps();
}
}
fn handle_input(&mut self) {
if is_key_released(KeyCode::R) {
self.reset();
return;
}
if is_key_released(KeyCode::N) {
if let GameState::GameOver(_) = self.state {
self.next_puzzle();
}
return;
}
if is_key_released(KeyCode::D) {
self.debug = !self.debug;
return;
}
if is_mouse_button_pressed(MouseButton::Right) {
let current_state = self.state.clone();
let new_state = match current_state {
GameState::SelectSource(_) => GameState::SelectSource(None),
GameState::SelectTarget((_, _)) => {
self.reset_squares();
GameState::SelectSource(None)
}
GameState::GameOver((i, j)) => GameState::SelectSource(Some((i, j))),
};
self.state = new_state;
return;
}
if is_mouse_button_pressed(MouseButton::Left) {
let current_state = self.state.clone();
let new_state = match current_state {
GameState::SelectSource(previous_target) => {
self.handle_select_source(mouse_position(), previous_target)
}
GameState::SelectTarget(source) => GameState::SelectTarget(source),
GameState::GameOver(previous_target) => GameState::GameOver(previous_target),
};
self.state = new_state;
}
if is_mouse_button_released(MouseButton::Left) {
let current_state = self.state.clone();
let new_state = match current_state {
GameState::SelectSource(previous_target) => {
GameState::SelectSource(previous_target)
}
GameState::SelectTarget(source) => {
self.handle_select_target(mouse_position(), source)
}
GameState::GameOver(previous_target) => GameState::GameOver(previous_target),
};
self.state = new_state;
}
}
fn handle_select_source(
&mut self,
mouse_position: (f32, f32),
previous_target: Option<(usize, usize)>,
) -> GameState {
self.reset_squares();
let (x, y) = mouse_position;
let mouse = Circle::new(x, y, 0.0);
let mut selected = None;
for square in &mut self.squares {
if mouse.overlaps_rect(&square.rect) {
if let Some(_) = self.board.cells[square.i][square.j] {
selected = Some((square.i, square.j));
}
}
}
if let Some((i, j)) = selected {
self.get(i, j).is_source = true;
let mut target_squares = vec![];
for m in self.board.legal_moves.iter() {
if m.from.file == i && m.from.rank == j {
target_squares.push((m.to.file, m.to.rank));
}
}
for (i, j) in target_squares {
self.get(i, j).is_target = true;
}
return GameState::SelectTarget(selected.unwrap());
}
if let Some((i, j)) = previous_target {
self.get(i, j).is_previous_target = true;
}
return GameState::SelectSource(None);
}
fn handle_select_target(
&mut self,
mouse_position: (f32, f32),
source: (usize, usize),
) -> GameState {
let (x, y) = mouse_position;
let mouse = Circle::new(x, y, 0.0);
let mut selected = None;
for square in &mut self.squares {
if mouse.overlaps_rect(&square.rect) {
if let Some(_) = self.board.cells[square.i][square.j] {
selected = Some((square.i, square.j));
}
}
}
let (s_x, s_y) = source;
let Some((x, y)) = selected else {
self.get(s_x, s_y).is_source = true;
return GameState::SelectTarget(source);
};
if x == s_x && y == s_y {
self.get(s_x, s_y).is_source = true;
return GameState::SelectTarget(source);
}
let mut is_legal = false;
if self.get(x, y).is_target {
is_legal = true;
}
if is_legal {
let m = self.board.legal_moves.iter().find(|m| {
m.from.file == s_x && m.from.rank == s_y && m.to.file == x && m.to.rank == y
});
let m = m.expect("legal move should be found");
self.board.make_move(m.clone());
if self.board.game_state == BoardState::Won || self.board.game_state == BoardState::Lost
{
self.reset_squares();
return GameState::GameOver((x, y));
}
self.reset_squares();
self.get(x, y).is_target = true;
return GameState::SelectSource(Some((x, y)));
}
self.reset_squares();
return GameState::SelectSource(None);
}
fn reset(&mut self) {
self.board = self.original_board.clone();
self.reset_squares();
self.state = GameState::SelectSource(None);
}
fn next_puzzle(&mut self) {
self.reset();
let generate = generator::generate(6, 100);
let board = generate.board().expect("No puzzle was generated");
self.original_board = board.clone();
self.board = board;
}
fn reset_squares(&mut self) {
for i in 0..self.num_squares {
for j in 0..self.num_squares {
self.get(i, j).is_source = false;
self.get(i, j).is_target = false;
}
}
}
fn add_debug_info(&self, lines: Vec<String>) {
let mut y = 20.0;
for line in lines {
draw_text(&line, 10.0, y, 20.0, BLACK);
y += 25.0;
}
}
fn show_fps(&self) {
let fps = get_fps();
draw_text(
&format!("FPS: {}", fps),
10.0,
screen_height() - 20.0,
20.0,
BLACK,
);
}
}
struct GameSquare {
rect: Rect,
color: Color,
i: usize,
j: usize,
impl Display for GameState {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
match self {
GameState::SelectSource(Some(x)) => write!(f, "Select Source [ {}, {} ]", x.0, x.1),
GameState::SelectSource(None) => write!(f, "Select Source [ ]"),
GameState::SelectTarget(x) => write!(f, "Select Target [ {}, {} ]", x.0, x.1),
GameState::GameOver(x) => write!(f, "Game Over [ {}, {} ]", x.0, x.1),
}
}
}
+4 -4
View File
@@ -1,6 +1,6 @@
use crate::board::{
cmove::CMove,
{Board, GameState},
{Board, BoardState},
};
pub struct Solver {
@@ -26,12 +26,12 @@ impl Solver {
pub fn solve(&self) -> Vec<Vec<CMove>> {
let mut solutions = Vec::new();
if let GameState::Won = self.board.game_state {
if let BoardState::Won = self.board.game_state {
solutions.push(self.moves.clone());
return solutions;
}
let GameState::InProgress = self.board.game_state else {
let BoardState::InProgress = self.board.game_state else {
return solutions;
};
@@ -81,7 +81,7 @@ mod tests {
solution
.into_iter()
.for_each(|m| assert!(board.make_move(m).is_some()));
assert_eq!(GameState::Won, board.game_state);
assert_eq!(BoardState::Won, board.game_state);
}
}