use macroquad::audio::{self, Sound}; use quad_snd::PlaySoundParams; use super::constants::VOLUME; pub struct Sounds { pub click: Sound, pub win: Sound, pub loss: Sound, pub button: Sound, pub mode: Sound, } impl Sounds { pub fn play(sound: &Sound) { audio::play_sound( sound, PlaySoundParams { looped: false, volume: VOLUME, }, ); } }