mod game; mod resources; mod widgets; use game::Game; use macroquad::prelude::*; use miniquad::date; use game::constants; fn window_conf() -> Conf { let window_title = { if cfg!(debug_assertions) { "Debug: Puzzle Game" } else { constants::WINDOW_TITLE } }; Conf { window_title: String::from(window_title), fullscreen: false, ..Default::default() } } #[macroquad::main(window_conf)] async fn main() { rand::srand(date::now() as u64); let background_color = Color::from_rgba(196, 195, 208, 255); let mut game = Game::initialize_state().await; loop { clear_background(background_color); game.handle_input(); game.draw(); next_frame().await } }