Files
sol_chess/gui/src/game/draw.rs
T
2026-03-15 17:24:41 +05:30

224 lines
7.0 KiB
Rust

use super::{Game, constants};
use crate::{
game::{self, GameMode},
widgets::*,
};
use macroquad::{math, prelude::*};
impl Game {
fn initialize_scene(&mut self, new_width: f32, new_height: f32) {
self.window_height = new_height;
self.window_width = new_width;
let min_dimension = f32::min(self.window_height, self.window_width);
let square_width = constants::BOARD_SQUARE_WIDTH_MULTIPLIER * min_dimension;
let num_squares = w_board!(self, board).num_squares;
let board_width = square_width * num_squares as f32;
let board_x = (self.window_width * 0.6 - board_width) / 2.0;
let board_y = (self.window_height - board_width) / 2.0;
let heading_font_size = constants::HEADING_FONT_SIZE_MULTIPLIER * min_dimension;
let f = heading_font_size.floor() as u16;
let heading_text_dims = measure_text(
w_label!(self, label_heading).text.as_str(),
Some(&self.resources.font()),
f,
1.0,
);
let heading_rect = Rect::new(
(self.window_width - heading_text_dims.width) / 2.0,
board_y
- heading_text_dims.height
- constants::TOP_HEADING_OFFSET_MULTIPLIER * square_width,
heading_text_dims.width,
heading_text_dims.height,
);
w_label!(self, label_heading).place(heading_rect, heading_font_size, &self.resources);
let board_rect = Rect::new(board_x, board_y, board_width, board_width);
w_board!(self, board).place(square_width, board_rect, heading_font_size * 0.4);
// Buttons
let btn_h = constants::BUTTON_HEIGHT_MULTIPLIER * min_dimension;
let btn_w = constants::BUTTON_WIDTH_MULTIPLIER * board_width;
let btn_font_size = heading_font_size * 0.3;
// Bottom row
let bottom_row_y =
board_width + board_y + constants::BOTTOM_ROW_OFFSET_MULTIPLIER * square_width;
w_button!(self, btn_rules).place(
Rect::new(
board_x + (square_width - btn_w) / 2.,
bottom_row_y,
btn_w,
btn_h,
),
FontSize::Fixed(btn_font_size),
);
w_button!(self, btn_reset).place(
Rect::new(
board_x + square_width + (square_width - btn_w) / 2.,
bottom_row_y,
btn_w,
btn_h,
),
FontSize::Fixed(btn_font_size),
);
let btn_next_x_offset = (board_width - square_width) + (square_width - btn_w) / 2.;
w_button!(self, btn_next).place(
Rect::new(board_x + btn_next_x_offset, bottom_row_y, btn_w, btn_h),
FontSize::Fixed(btn_font_size),
);
// Right column
let right_column_x =
board_x + board_width + constants::RIGHT_COLUMN_OFFSET_MULTIPLIER * square_width;
self.get_game_mode_button(&GameMode::Easy).place(
Rect::new(
right_column_x,
board_y + (square_width - btn_h) / 2.,
btn_w,
btn_h,
),
FontSize::Fixed(btn_font_size),
);
self.get_game_mode_button(&GameMode::Medium).place(
Rect::new(
right_column_x,
board_y + square_width + (square_width - btn_h) / 2.,
btn_w,
btn_h,
),
FontSize::Fixed(btn_font_size),
);
self.get_game_mode_button(&GameMode::Hard).place(
Rect::new(
right_column_x,
board_y + 2. * square_width + (square_width - btn_h) / 2.,
btn_w,
btn_h,
),
FontSize::Fixed(btn_font_size),
);
self.get_game_mode_button(&GameMode::Custom).place(
Rect::new(
right_column_x,
board_y + 3. * square_width + (square_width - btn_h) / 2.,
btn_w,
btn_h,
),
FontSize::Fixed(btn_font_size),
);
// Right column 2
let right_column_2_x =
right_column_x + btn_w + constants::RIGHT_COLUMN_OFFSET_MULTIPLIER * square_width;
w_button!(self, btn_generate).place(
Rect::new(
right_column_2_x,
board_y + board_width - square_width + (square_width - btn_h) / 2.,
2. * btn_w,
btn_h,
),
FontSize::Fixed(btn_font_size),
);
w_label!(self, label_pieces).place(
Rect::new(
right_column_2_x,
board_y + (square_width + btn_h) / 2.,
btn_w,
btn_h,
),
0.30 * btn_h,
&self.resources,
);
w_counter!(self, counter_pieces).place(
Rect::new(
right_column_2_x,
board_y + square_width + (2. * square_width - 2. * btn_h) / 2.,
btn_w,
2. * btn_h,
),
0.50 * btn_h,
&self.resources,
);
// Right column 3
let right_column_3_x = right_column_2_x + btn_w;
w_label!(self, label_max_age).place(
Rect::new(
right_column_2_x + btn_w,
board_y + (square_width + btn_h) / 2.,
btn_w,
btn_h,
),
0.30 * btn_h,
&self.resources,
);
w_counter!(self, counter_moves).place(
Rect::new(
right_column_3_x,
board_y + square_width + (2. * square_width - 2. * btn_h) / 2.,
btn_w,
2. * btn_h,
),
0.50 * btn_h,
&self.resources,
);
}
pub fn draw(&mut self) {
self.update_window_size();
for (_, widget) in &mut self.widgets {
widget.draw(&self.resources, &self.settings);
}
self.draw_fps();
}
fn get_game_mode_button<'a>(&'a mut self, mode: &GameMode) -> &'a mut ButtonWidget {
let id = self.game_mode_btns.get(mode).unwrap();
game::button(&mut self.widgets, *id)
}
fn draw_fps(&self) {
if self.settings.debug {
let fps = get_fps();
draw_text(
&format!("FPS: {}", fps),
10.0,
screen_height() - 20.0,
20.0,
BLACK,
);
}
}
fn update_window_size(&mut self) {
let new_height = math::clamp(
screen_height(),
constants::SCREEN_HEIGHT_MIN,
constants::SCREEN_HEIGHT_MAX,
);
let new_width = math::clamp(
screen_width(),
constants::SCREEN_WIDTH_MIN,
constants::SCREEN_WIDTH_MAX,
);
if new_height == self.window_height && new_width == self.window_width {
return;
}
self.initialize_scene(new_width, new_height);
}
}