295 lines
8.8 KiB
Rust
295 lines
8.8 KiB
Rust
use super::{Game, constants};
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use crate::{game::GameMode, widgets::*};
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use macroquad::{math, prelude::*};
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impl Game {
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fn initialize_drawables(&mut self, new_width: f32, new_height: f32) {
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self.window_height = new_height;
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self.window_width = new_width;
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let min_dimension = f32::min(self.window_height, self.window_width);
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let square_width = constants::BOARD_SQUARE_WIDTH_MULTIPLIER * min_dimension;
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let num_squares = self.board.num_squares;
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let board_width = square_width * num_squares as f32;
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let board_x = (self.window_width * 0.6 - board_width) / 2.0;
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let board_y = (self.window_height - board_width) / 2.0;
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let board_rect = Rect::new(board_x, board_y, board_width, board_width);
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self.board.initialize_drawables(square_width, board_rect);
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let heading_font_size = constants::HEADING_FONT_SIZE_MULTIPLIER * min_dimension;
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let f = heading_font_size.floor() as u16;
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let heading_text_dims = measure_text(
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self.heading_text.as_str(),
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Some(&self.resources.font()),
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f,
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1.0,
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);
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let heading_rect = Rect::new(
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(self.window_width - heading_text_dims.width) / 2.0,
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board_y
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- heading_text_dims.height
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- constants::TOP_HEADING_OFFSET_MULTIPLIER * square_width,
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heading_text_dims.width,
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heading_text_dims.height,
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);
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self.heading
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.initialize_drawables(heading_rect, heading_font_size, &self.resources);
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// Buttons
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let btn_h = constants::BUTTON_HEIGHT_MULTIPLIER * min_dimension;
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let btn_w = constants::BUTTON_WIDTH_MULTIPLIER * board_width;
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// Bottom row
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let bottom_row_y =
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board_width + board_y + constants::BOTTOM_ROW_OFFSET_MULTIPLIER * square_width;
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self.rules_btn.initialize_drawables(Rect::new(
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board_x + (square_width - btn_w) / 2.,
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bottom_row_y,
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btn_w,
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btn_h,
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));
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self.reset_btn.initialize_drawables(Rect::new(
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board_x + square_width + (square_width - btn_w) / 2.,
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bottom_row_y,
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btn_w,
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btn_h,
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));
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let btn_next_x_offset = (board_width - square_width) + (square_width - btn_w) / 2.;
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self.next_btn.initialize_drawables(Rect::new(
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board_x + btn_next_x_offset,
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bottom_row_y,
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btn_w,
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btn_h,
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));
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let id_text_rect = Rect::new(
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board_x + 2. * square_width - btn_w,
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bottom_row_y,
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btn_w * 2.,
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btn_h,
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);
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self.id_text_btn.initialize_drawables(id_text_rect);
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self.rules_font_size = heading_font_size;
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// Right column
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let right_column_x =
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board_x + board_width + constants::RIGHT_COLUMN_OFFSET_MULTIPLIER * square_width;
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self.get_game_mode_button(&GameMode::Easy)
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.initialize_drawables(Rect::new(
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right_column_x,
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board_y + (square_width - btn_h) / 2.,
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btn_w,
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btn_h,
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));
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self.get_game_mode_button(&GameMode::Medium)
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.initialize_drawables(Rect::new(
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right_column_x,
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board_y + square_width + (square_width - btn_h) / 2.,
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btn_w,
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btn_h,
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));
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self.get_game_mode_button(&GameMode::Hard)
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.initialize_drawables(Rect::new(
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right_column_x,
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board_y + 2. * square_width + (square_width - btn_h) / 2.,
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btn_w,
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btn_h,
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));
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self.get_game_mode_button(&GameMode::Custom)
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.initialize_drawables(Rect::new(
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right_column_x,
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board_y + 3. * square_width + (square_width - btn_h) / 2.,
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btn_w,
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btn_h,
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));
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// Right column 2
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let right_column_2_x =
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right_column_x + btn_w + constants::RIGHT_COLUMN_OFFSET_MULTIPLIER * square_width;
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self.generate_btn.initialize_drawables(Rect::new(
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right_column_2_x,
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board_y + board_width - square_width + (square_width - btn_h) / 2.,
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2. * btn_w,
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btn_h,
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));
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self.pieces_label.initialize_drawables(
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Rect::new(
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right_column_2_x,
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board_y + (square_width + btn_h) / 2.,
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btn_w,
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btn_h,
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),
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0.30 * btn_h,
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&self.resources,
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);
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self.pieces_counter.initialize_drawables(
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Rect::new(
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right_column_2_x,
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board_y + square_width + (2. * square_width - 2. * btn_h) / 2.,
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btn_w,
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2. * btn_h,
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),
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30.,
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&self.resources,
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);
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// Right column 3
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let right_column_3_x = right_column_2_x + btn_w;
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self.max_age_label.initialize_drawables(
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Rect::new(
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right_column_2_x + btn_w,
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board_y + (square_width + btn_h) / 2.,
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btn_w,
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btn_h,
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),
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0.30 * btn_h,
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&self.resources,
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);
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self.max_age_counter.initialize_drawables(
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Rect::new(
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right_column_3_x,
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board_y + square_width + (2. * square_width - 2. * btn_h) / 2.,
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btn_w,
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2. * btn_h,
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),
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30.,
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&self.resources,
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);
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}
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pub fn draw(&mut self) {
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self.update_window_size();
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self.draw_heading();
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self.draw_board();
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self.draw_id_text_button();
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self.draw_buttons();
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self.draw_setting_controls();
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self.draw_debug();
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}
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fn draw_heading(&self) {
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self.heading.draw(&self.resources);
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}
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fn draw_board(&mut self) {
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let params = BoardDrawParams {
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show_rules: self.show_rules,
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rules_font_size: self.rules_font_size,
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};
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self.board.draw(¶ms, &self.resources, &self.settings);
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}
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fn get_game_mode_button<'a>(&'a mut self, mode: &GameMode) -> &'a mut ButtonWidget {
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self.game_mode_btns.get_mut(mode).unwrap()
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}
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fn draw_game_mode_button(&mut self, mode: &GameMode, color: &UiColor, text: &str) {
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let btn = self.game_mode_btns.get_mut(mode).unwrap();
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btn.draw(text, color, &self.resources);
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}
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fn draw_buttons(&mut self) {
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self.reset_btn.draw(
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constants::RESET_BUTTON_TEXT,
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&UiColor::Yellow,
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&self.resources,
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);
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self.next_btn.draw(
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constants::NEXT_BUTTON_TEXT,
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&UiColor::Green,
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&self.resources,
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);
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self.draw_game_mode_button(
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&GameMode::Easy,
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&UiColor::Yellow,
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constants::EASY_BUTTON_TEXT,
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);
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self.draw_game_mode_button(
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&GameMode::Medium,
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&UiColor::Yellow,
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constants::MEDIUM_BUTTON_TEXT,
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);
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self.draw_game_mode_button(
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&GameMode::Hard,
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&UiColor::Yellow,
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constants::HARD_BUTTON_TEXT,
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);
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self.draw_game_mode_button(
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&GameMode::Custom,
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&UiColor::Blue,
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constants::CUSTOM_BUTTON_TEXT,
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);
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self.generate_btn.draw(
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constants::GENERATE_BUTTON_TEXT,
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&UiColor::Pink,
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&self.resources,
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);
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self.rules_btn
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.draw(&self.rules_btn_text, &UiColor::Brown, &self.resources);
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}
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fn draw_setting_controls(&mut self) {
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self.pieces_label.draw(&self.resources);
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self.pieces_counter.draw(&self.resources);
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self.max_age_label.draw(&self.resources);
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self.max_age_counter.draw(&self.resources);
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}
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fn draw_id_text_button(&self) {
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// self.id_text_btn
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// .draw(&self.puzzle.board.id, &UiColor::Yellow, &self.resources);
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}
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fn draw_debug(&self) {
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if self.settings.debug {
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self.show_fps();
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}
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}
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fn show_fps(&self) {
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let fps = get_fps();
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draw_text(
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&format!("FPS: {}", fps),
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10.0,
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screen_height() - 20.0,
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20.0,
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BLACK,
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);
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}
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fn update_window_size(&mut self) {
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let new_height = math::clamp(
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screen_height(),
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constants::SCREEN_HEIGHT_MIN,
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constants::SCREEN_HEIGHT_MAX,
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);
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let new_width = math::clamp(
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screen_width(),
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constants::SCREEN_WIDTH_MIN,
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constants::SCREEN_WIDTH_MAX,
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);
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if new_height == self.window_height && new_width == self.window_width {
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return;
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}
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self.initialize_drawables(new_width, new_height);
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}
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}
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