Files
sol_chess/src/main.rs
T
2025-06-04 16:05:11 +05:30

55 lines
1.5 KiB
Rust

use game::{sound::Sounds, Game};
use macroquad::{audio, prelude::*};
use miniquad::date;
mod game;
fn window_conf() -> Conf {
let window_name = match std::env::var("TESTING") {
Ok(_) => "DEV TESTING MOVE TO WORKSPACE 10",
Err(_) => "Solitaire Chess",
};
Conf {
window_title: window_name.to_string(),
fullscreen: false,
..Default::default()
}
}
#[macroquad::main(window_conf)]
async fn main() {
rand::srand(date::now() as u64);
let background_color = Color::from_rgba(196, 195, 208, 255);
let mut game = init().await;
loop {
clear_background(background_color);
game.handle_input();
game.draw();
next_frame().await
}
}
macro_rules! load_sound {
($file_name:expr) => {
audio::load_sound_from_bytes(include_bytes!($file_name))
.await
.unwrap()
};
}
async fn init() -> Game {
let texture_bytes = include_bytes!("../assets/pieces.png");
let texture_res = Texture2D::from_file_with_format(&texture_bytes[..], None);
texture_res.set_filter(FilterMode::Nearest);
build_textures_atlas();
let click = load_sound!("../assets/click.wav");
let win = load_sound!("../assets/win.wav");
let loss = load_sound!("../assets/loss.wav");
let button = load_sound!("../assets/button.wav");
let mode = load_sound!("../assets/mode.wav");
let sounds = Sounds { click, win, loss, button, mode };
let game = Game::new(texture_res, sounds);
game
}