542 lines
17 KiB
Rust
542 lines
17 KiB
Rust
use std::collections::HashSet;
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use super::{
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coord::{at, Coord},
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piece::Piece,
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r#move::Move,
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square::{sq, Square},
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};
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#[derive(Clone)]
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pub(crate) struct Board {
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pub(crate) cells: [[Square; 4]; 4],
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pub(crate) legal_moves: HashSet<Move>,
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pub(crate) game_state: GameState,
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pieces_remaining: u8,
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}
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#[derive(PartialEq, Eq, Debug, Clone)]
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pub enum GameState {
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NotStarted,
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InProgress,
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Lost,
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Won,
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}
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impl Board {
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pub(crate) fn new() -> Self {
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Board {
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cells: [
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[sq!("a4"), sq!("b4"), sq!("c4"), sq!("d4")],
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[sq!("a3"), sq!("b3"), sq!("c3"), sq!("d3")],
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[sq!("a2"), sq!("b2"), sq!("c2"), sq!("d2")],
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[sq!("a1"), sq!("b1"), sq!("c1"), sq!("d1")],
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],
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legal_moves: HashSet::new(),
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pieces_remaining: 0,
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game_state: GameState::NotStarted,
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}
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}
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pub(crate) fn set(&mut self, square: Square) -> Square {
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let coord = square.coord();
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let new_is_occuppied = square.occupied().is_some();
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let existing = std::mem::replace(&mut self.cells[coord.file][coord.rank], square);
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// If placing a piece on a blank, increment piece count
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if existing.is_empty() && new_is_occuppied {
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self.pieces_remaining += 1;
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}
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// If placing a blank on a piece, decrement piece count
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if existing.occupied().is_some() && !new_is_occuppied {
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self.pieces_remaining -= 1;
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}
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self.calc_legal_moves();
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self.calc_game_state();
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existing
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}
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pub(crate) fn make_move(&mut self, mv: Move) -> Option<Move> {
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if self.legal_moves.contains(&mv) {
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// Remove from source
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let source = std::mem::replace(
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&mut self.cells[mv.from.coord_ref().file][mv.from.coord_ref().rank],
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Square::Empty(mv.from.coord()),
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);
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let target = Square::Occupied(source.occupied().unwrap(), mv.to.coord());
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// Place it on target
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std::mem::replace(
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&mut self.cells[mv.to.coord_ref().file][mv.to.coord_ref().rank],
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target,
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);
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self.pieces_remaining -= 1;
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self.calc_legal_moves();
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self.calc_game_state();
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Some(mv)
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} else {
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println!("Invalid move - {}", mv.notation());
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println!("Legal moves - ");
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for m in &self.legal_moves {
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println!("{}", m.notation());
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}
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None
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}
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}
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pub(crate) fn print(&self) -> String {
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let mut builder: Vec<char> = Vec::new();
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for rank in 0..4 {
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for file in 0..4 {
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match self.cells[file][rank] {
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Square::Empty(_) => builder.push('.'),
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Square::Occupied(Piece::King, _) => builder.push('K'),
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Square::Occupied(Piece::Queen, _) => builder.push('Q'),
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Square::Occupied(Piece::Bishop, _) => builder.push('B'),
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Square::Occupied(Piece::Knight, _) => builder.push('N'),
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Square::Occupied(Piece::Rook, _) => builder.push('R'),
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Square::Occupied(Piece::Pawn, _) => builder.push('P'),
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}
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}
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builder.push('\n');
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}
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builder.iter().collect::<String>()
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}
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fn calc_legal_moves(&mut self) {
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self.legal_moves.clear();
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for file in 0..4 {
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for rank in 0..4 {
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if let Square::Occupied(piece, _) = self.cells[file][rank] {
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let source = &self.cells[file][rank];
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let mut moves = match piece {
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Piece::King => self.king_legal_moves(source),
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Piece::Pawn => self.pawn_legal_moves(source),
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Piece::Knight => self.knight_legal_moves(source),
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Piece::Bishop => self.bishop_legal_moves(source),
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Piece::Rook => self.rook_legal_moves(source),
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Piece::Queen => self.queen_legal_moves(source),
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};
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moves.into_iter().for_each(|m| {
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self.legal_moves.insert(m);
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});
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}
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}
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}
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}
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fn calc_game_state(&mut self) {
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self.game_state = if self.pieces_remaining == 0 {
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GameState::NotStarted
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} else if self.pieces_remaining == 1 {
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GameState::Won
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} else if self.legal_moves.is_empty() {
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GameState::Lost
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} else {
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GameState::InProgress
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}
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}
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fn king_legal_moves(&self, start: &Square) -> Vec<Move> {
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self.rect(start.coord(), 1)
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.into_iter()
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.map(|s| Board::create_move(start, s))
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.collect()
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}
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fn pawn_legal_moves(&self, start: &Square) -> Vec<Move> {
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self.rect(start.coord(), 1)
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.into_iter()
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.filter(|target| {
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target.coord_ref().rank < start.coord_ref().rank
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&& target.coord_ref().file != start.coord_ref().file
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})
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.map(|s| Board::create_move(start, s))
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.collect()
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}
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fn knight_legal_moves(&self, start: &Square) -> Vec<Move> {
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self.rect(start.coord(), 2)
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.into_iter()
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.filter(|target| {
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let dx = (start.coord_ref().file as isize - target.coord_ref().file as isize).abs();
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let dy = (start.coord_ref().rank as isize - target.coord_ref().rank as isize).abs();
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(dx == 1 && dy == 2) || (dx == 2 && dy == 1)
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})
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.map(|s| Board::create_move(start, s))
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.collect()
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}
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fn bishop_legal_moves(&self, start: &Square) -> Vec<Move> {
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self.diag(start.coord())
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.into_iter()
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.map(|s| Board::create_move(start, s))
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.collect()
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}
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fn rook_legal_moves(&self, start: &Square) -> Vec<Move> {
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self.line(start.coord())
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.into_iter()
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.map(|s| Board::create_move(start, s))
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.collect()
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}
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fn queen_legal_moves(&self, start: &Square) -> Vec<Move> {
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let line = self.line(start.coord()).into_iter();
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let diag = self.diag(start.coord()).into_iter();
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line.chain(diag)
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.map(|s| Board::create_move(start, s))
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.collect()
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}
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fn rect(&self, start: Coord, radius: usize) -> Vec<Square> {
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let mut range = Vec::new();
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let x_min = start.file.saturating_sub(radius);
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let y_min = start.rank.saturating_sub(radius);
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let x_max = start.file + radius + 1;
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let y_max = start.rank + radius + 1;
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for file in (x_min)..(x_max) {
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for rank in (y_min)..(y_max) {
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if file > 3 || rank > 3 {
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continue;
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}
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if (file, rank) == (start.file, start.rank) {
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continue;
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}
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if self.cells[file][rank].occupied().is_none() {
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continue;
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}
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range.push(self.cells[file][rank].clone());
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}
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}
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range
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}
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fn diag(&self, start: Coord) -> Vec<Square> {
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let mut range = Vec::new();
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// North West
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if (start.rank > 0 && start.file > 0) {
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let mut north = start.rank;
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let mut west = start.file;
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while north != 0 && west != 0 {
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north -= 1;
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west -= 1;
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if let Some(piece) = self.cells[west][north].occupied() {
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range.push(self.cells[west][north].clone());
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break;
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}
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}
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}
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// North East
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if (start.rank > 0 && start.file < 3) {
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let mut north = start.rank;
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let mut east = start.file;
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while north != 0 && east < 3 {
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north -= 1;
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east += 1;
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if let Some(piece) = self.cells[east][north].occupied() {
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range.push(self.cells[east][north].clone());
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break;
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}
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}
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}
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// South West
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if (start.rank < 3 && start.file > 0) {
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let mut south = start.rank;
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let mut west = start.file;
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while south < 3 && west != 0 {
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south += 1;
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west -= 1;
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if let Some(piece) = self.cells[west][south].occupied() {
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range.push(self.cells[west][south].clone());
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break;
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}
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}
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}
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// South East
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if (start.rank < 3 && start.file < 3) {
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let mut south = start.rank;
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let mut east = start.file;
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while south < 3 && east < 3 {
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south += 1;
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east += 1;
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if let Some(piece) = self.cells[east][south].occupied() {
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range.push(self.cells[east][south].clone());
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break;
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}
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}
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}
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range
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}
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fn line(&self, start: Coord) -> Vec<Square> {
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let mut range = Vec::new();
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if (start.rank > 0) {
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// North
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let mut north = start.rank;
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while north != 0 {
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north -= 1;
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if let Some(piece) = self.cells[start.file][north].occupied() {
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range.push(self.cells[start.file][north].clone());
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break;
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}
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}
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}
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if (start.rank < 3) {
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// South
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let mut south = start.rank;
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while south < 3 {
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south += 1;
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if let Some(piece) = self.cells[start.file][south].occupied() {
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range.push(self.cells[start.file][south].clone());
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break;
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}
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}
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}
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if (start.file > 0) {
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//West
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let mut west = start.file;
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while west != 0 {
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west -= 1;
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if let Some(piece) = self.cells[west][start.rank].occupied() {
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range.push(self.cells[west][start.rank].clone());
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break;
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}
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}
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}
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if (start.file < 3) {
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// East
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let mut east = start.file;
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while east < 3 {
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east += 1;
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if let Some(piece) = self.cells[east][start.rank].occupied() {
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range.push(self.cells[east][start.rank].clone());
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break;
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}
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}
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}
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range
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}
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fn create_move(start: &Square, target: Square) -> Move {
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Move::new(start.clone(), target)
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}
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}
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#[cfg(test)]
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mod tests {
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use crate::engine::piece::p;
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use crate::engine::r#move::mv;
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use crate::engine::square::sq;
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use super::*;
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macro_rules! validate_board {
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($board:expr, $row1:literal, $row2:literal, $row3:literal, $row4:literal) => {
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let printed = $board.print();
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assert_eq!(
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printed,
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format!("{}\n{}\n{}\n{}\n", $row1, $row2, $row3, $row4)
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);
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};
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}
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macro_rules! validate_legal_moves {
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($board:expr, $($move:expr,)*) => {
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let mut legal_moves = $board.legal_moves.iter().map(|m| m.clone()).collect::<Vec<Move>>();
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$(
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assert!(legal_moves.contains(&$move));
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let position = legal_moves.iter().position(|m| m == &$move).unwrap();
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legal_moves.remove(position);
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)*
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if (legal_moves.len() > 0) {
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println!("The following moves were not matched - ");
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for m in &legal_moves {
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println!("{}", m.notation());
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}
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assert!(false);
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}
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};
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}
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#[test]
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fn test_board_place() {
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let mut board = Board::new();
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assert!(board.set(sq!("K", "a1")).is_empty());
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assert!(board.set(sq!("Q", "a2")).is_empty());
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assert!(board.set(sq!("B", "c3")).is_empty());
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assert!(board.set(sq!("N", "c4")).is_empty());
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assert!(board.set(sq!("R", "d1")).is_empty());
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assert!(board.set(sq!("P", "d4")).is_empty());
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assert!(board.set(sq!("N", "b2")).is_empty());
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let existing = board.set(sq!("P", "c4"));
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assert!(existing.occupied().is_some());
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assert_eq!(Piece::Knight, existing.occupied().unwrap());
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validate_board!(board, "..PP", "..B.", "QN..", "K..R");
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}
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#[test]
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fn test_legal_moves() {
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let mut board = Board::new();
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assert_eq!(0, board.pieces_remaining);
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assert_eq!(0, board.legal_moves.len());
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assert!(board.make_move(mv!("R", "b2", "d1", "N")).is_none());
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board.set(sq!("Q", "a4"));
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board.set(sq!("K", "a2"));
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board.set(sq!("P", "a1"));
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board.set(sq!("P", "b3"));
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board.set(sq!("R", "b2"));
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board.set(sq!("P", "c4"));
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board.set(sq!("K", "c3"));
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board.set(sq!("B", "c1"));
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board.set(sq!("B", "d2"));
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board.set(sq!("N", "d1"));
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assert_eq!(10, board.pieces_remaining);
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// Q . P .
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// . P K .
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// K R . B
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// P . B N
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validate_legal_moves!(
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board,
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mv!("K", "a2", "a1", "P"),
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mv!("K", "a2", "b2", "R"),
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mv!("K", "a2", "b3", "P"),
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mv!("K", "c3", "b2", "R"),
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mv!("K", "c3", "b3", "P"),
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mv!("K", "c3", "c4", "P"),
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mv!("K", "c3", "d2", "B"),
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mv!("P", "a1", "b2", "R"),
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mv!("P", "b3", "c4", "P"),
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mv!("P", "b3", "a4", "Q"),
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mv!("Q", "a4", "a2", "K"),
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mv!("Q", "a4", "b3", "P"),
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mv!("Q", "a4", "c4", "P"),
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mv!("R", "b2", "a2", "K"),
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mv!("R", "b2", "b3", "P"),
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mv!("R", "b2", "d2", "B"),
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mv!("B", "c1", "b2", "R"),
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mv!("B", "c1", "d2", "B"),
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mv!("B", "d2", "c3", "K"),
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mv!("B", "d2", "c1", "B"),
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mv!("N", "d1", "b2", "R"),
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mv!("N", "d1", "c3", "K"),
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);
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assert_eq!(10, board.pieces_remaining);
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// Validate some illegal moves
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assert!(board.make_move(mv!("K", "a2", "a2", "P")).is_none());
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assert!(board.make_move(mv!("R", "b2", "d1", "N")).is_none());
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board.set(sq!("b2"));
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board.set(sq!("c4"));
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board.set(sq!("R", "c1"));
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// Q . . .
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// . P K .
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// K . . B
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// P . R N
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validate_legal_moves!(
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board,
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mv!("K", "a2", "a1", "P"),
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mv!("K", "a2", "b3", "P"),
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mv!("K", "c3", "b3", "P"),
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mv!("K", "c3", "d2", "B"),
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mv!("P", "b3", "a4", "Q"),
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mv!("B", "d2", "c3", "K"),
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mv!("B", "d2", "c1", "R"),
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mv!("Q", "a4", "a2", "K"),
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mv!("Q", "a4", "b3", "P"),
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mv!("R", "c1", "a1", "P"),
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mv!("R", "c1", "c3", "K"),
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mv!("R", "c1", "d1", "N"),
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mv!("N", "d1", "c3", "K"),
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);
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assert_eq!(8, board.pieces_remaining);
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}
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#[test]
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fn test_smoke_puzzle() {
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let mut board = Board::new();
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assert_eq!(GameState::NotStarted, board.game_state);
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assert_eq!(0, board.pieces_remaining);
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// K . . .
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// . P . .
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// . . R .
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// N . . .
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board.set(sq!("K", "a4"));
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assert_eq!(GameState::Won, board.game_state);
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board.set(sq!("P", "b3"));
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board.set(sq!("R", "c2"));
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board.set(sq!("N", "a1"));
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assert_eq!(GameState::InProgress, board.game_state);
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assert_eq!(4, board.pieces_remaining);
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assert!(board.make_move(mv!("N", "a1", "c2", "R")).is_some());
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assert_eq!(3, board.pieces_remaining);
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assert_eq!(GameState::InProgress, board.game_state);
|
|
|
|
assert!(board.make_move(mv!("P", "b3", "a4", "K")).is_some());
|
|
assert_eq!(2, board.pieces_remaining);
|
|
assert_eq!(GameState::Lost, board.game_state);
|
|
|
|
// P . . .
|
|
// . . . .
|
|
// . . N .
|
|
// . . . .
|
|
|
|
board.set(sq!("P", "a1"));
|
|
board.set(sq!("Q", "a3"));
|
|
|
|
// P . . .
|
|
// Q . . .
|
|
// . . N .
|
|
// P . . .
|
|
assert_eq!(4, board.pieces_remaining);
|
|
assert_eq!(GameState::InProgress, board.game_state);
|
|
|
|
board.make_move(mv!("Q", "a3", "a4", "P"));
|
|
board.make_move(mv!("N", "c2", "a1", "P"));
|
|
assert_eq!(2, board.pieces_remaining);
|
|
assert_eq!(GameState::InProgress, board.game_state);
|
|
|
|
// Q . . .
|
|
// . . . .
|
|
// . . . .
|
|
// N . . .
|
|
board.make_move(mv!("Q", "a4", "a1", "N"));
|
|
assert_eq!(1, board.pieces_remaining);
|
|
assert_eq!(GameState::Won, board.game_state);
|
|
}
|
|
}
|