center everything correctly

This commit is contained in:
cool-mist 2025-05-17 23:11:02 +05:30
parent 1698f3ce87
commit 373d3da91b
2 changed files with 12 additions and 10 deletions

View File

@ -21,7 +21,7 @@ impl CMove {
from,
to_piece,
to,
disambig
disambig,
}
}

View File

@ -101,8 +101,8 @@ impl Game {
}
pub fn update_window_size(&mut self) {
let new_height = math::clamp(screen_height(), 100.0, 800.0);
let new_width = math::clamp(screen_width(), 100.0, 1000.0);
let new_height = math::clamp(screen_height(), 100.0, 10000.0);
let new_width = math::clamp(screen_width(), 100.0, 10000.0);
if new_height == self.window_height && new_width == self.window_width {
return;
}
@ -175,10 +175,12 @@ impl Game {
}
fn draw_heading(&self) {
let f = self.heading_font_size.floor() as u16;
let dims = measure_text(self.heading_text.as_str(), None, f, 1.0);
draw_text(
self.heading_text.as_str(),
self.heading_rect.x,
self.heading_rect.y,
self.heading_rect.y + dims.offset_y,
self.heading_font_size,
BLACK,
);
@ -268,18 +270,18 @@ impl Game {
}
fn update_drawables(&mut self) {
self.square_width = 0.15 * self.window_width;
let board_x = (self.window_width - (self.square_width * self.num_squares as f32)) / 2.0;
let board_y = (self.window_height - (self.square_width * self.num_squares as f32)) / 2.0;
let min_dimension = f32::min(self.window_height, self.window_width);
self.square_width = 0.15 * min_dimension;
let board_width = self.square_width * self.num_squares as f32;
let board_x = (self.window_width - board_width) / 2.0;
let board_y = (self.window_height - board_width) / 2.0;
self.heading_font_size = 0.07 * self.window_width;
self.heading_font_size = 0.07 * min_dimension;
let f = self.heading_font_size.floor() as u16;
let dims = measure_text(self.heading_text.as_str(), None, f, 1.0);
self.heading_rect = Rect::new(
board_x + (board_width - dims.width) / 2.0,
0.85 * board_y,
(board_y - dims.height) / 2.0,
dims.width,
dims.height,
);