decorations
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654469bb4a
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25
src/game.rs
25
src/game.rs
@ -3,7 +3,7 @@ use std::{
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fmt::{self, Display, Formatter},
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};
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use button::Button;
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use button::{Button, ButtonColor};
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use macroquad::{math, prelude::*, rand};
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use sol_chess::{
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board::{Board, BoardState},
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@ -189,9 +189,9 @@ impl Game {
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let mut selected_square = None;
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self.squares.iter().for_each(|square| {
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let color = if square.is_source {
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Color::from_rgba(152, 152, 152, 255)
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Color::from_rgba(112, 105, 141, 255)
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} else if square.is_target {
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Color::from_rgba(152, 129, 123, 255)
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Color::from_rgba(112, 150, 141, 255)
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} else {
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square.color
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};
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@ -279,7 +279,7 @@ impl Game {
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let dims = measure_text(self.heading_text.as_str(), None, f, 1.0);
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self.heading_rect = Rect::new(
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board_x + (board_width - dims.width) / 2.0,
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board_y / 2.0,
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0.85 * board_y,
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dims.width,
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dims.height,
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);
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@ -316,13 +316,20 @@ impl Game {
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let btn_y = board_width + board_y + 0.3 * self.square_width;
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let btn_x_offset = 0.5 * (board_width / 2. - btn_w);
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let reset_btn = Button::new("Reset", board_x + btn_x_offset, btn_y, btn_w, btn_h);
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let reset_btn = Button::new(
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"Reset",
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Rect::new(board_x + btn_x_offset, btn_y, btn_w, btn_h),
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ButtonColor::Yellow,
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);
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let mut next_btn = Button::new(
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"Next",
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board_x + (0.5 * board_width) + btn_x_offset,
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btn_y,
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btn_w,
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btn_h,
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Rect::new(
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board_x + (0.5 * board_width) + btn_x_offset,
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btn_y,
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btn_w,
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btn_h,
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),
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ButtonColor::Green,
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);
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next_btn.is_active = false;
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@ -1,17 +1,43 @@
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use macroquad::prelude::*;
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pub struct Button {
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pub text: String,
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pub is_active: bool,
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text: String,
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is_down: bool,
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is_clicked: bool,
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rect: Rect,
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shadow_width: f32,
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color: ButtonColor,
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}
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pub enum ButtonColor {
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Grey,
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Green,
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Yellow,
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}
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impl ButtonColor {
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fn to_bg_color(&self) -> Color {
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match self {
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ButtonColor::Grey => Color::from_rgba(140, 140, 140, 200),
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ButtonColor::Green => Color::from_rgba(112, 140, 141, 200),
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ButtonColor::Yellow => Color::from_rgba(123, 70, 85, 200),
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}
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}
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fn to_shadow_color(&self) -> Color {
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let bg_color = self.to_bg_color();
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Color::from_rgba(
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(bg_color.r * 255.) as u8,
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(bg_color.g * 255.) as u8,
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(bg_color.b * 255.) as u8,
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100,
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)
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}
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}
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impl Button {
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pub fn new(text: &str, x: f32, y: f32, width: f32, height: f32) -> Self {
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let rect = Rect::new(x, y, width, height);
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pub fn new(text: &str, rect: Rect, color: ButtonColor) -> Self {
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Self {
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text: text.to_string(),
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is_down: false,
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@ -19,6 +45,7 @@ impl Button {
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is_active: true,
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rect,
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shadow_width: 5.0,
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color,
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}
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}
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@ -37,7 +64,11 @@ impl Button {
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}
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fn draw_button(&self) {
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let bg_color = Color::from_rgba(190, 190, 190, 255);
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let bg_color = match self.is_active {
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true => self.color.to_bg_color(),
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false => ButtonColor::Grey.to_bg_color(),
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};
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let button_draw_offset = self.get_button_draw_offset();
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draw_rectangle(
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self.rect.x + button_draw_offset,
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@ -59,7 +90,7 @@ impl Button {
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return;
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}
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let color = Color::from_rgba(0, 0, 0, 100);
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let color = self.color.to_shadow_color();
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draw_rectangle(
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self.rect.x + self.rect.w,
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self.rect.y + self.shadow_width,
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