use macroquad::{audio::{self, Sound}, prelude::*}; use super::{color::UiColor, shadow::draw_shadow}; pub struct Button { pub is_active: bool, pub text: String, is_down: bool, is_clicked: bool, rect: Rect, shadow_width: f32, pub color: UiColor, sound: Sound, } impl Button { pub fn new(text: &str, rect: Rect, color: UiColor, sound: Sound) -> Self { Self { text: text.to_string(), is_down: false, is_clicked: false, is_active: true, rect, shadow_width: 5.0, color, sound, } } pub fn is_clicked(&mut self) -> bool { if self.is_clicked { self.is_clicked = false; return true; } false } pub fn draw(&self) { self.draw_button(); self.draw_label(); } fn draw_button(&self) { let bg_color = match self.is_active { true => self.color.to_bg_color(), false => self.color.to_shadow_color(), }; let button_draw_offset = self.get_button_draw_offset(); draw_rectangle( self.rect.x + button_draw_offset, self.rect.y + button_draw_offset, self.rect.w, self.rect.h, bg_color, ); self.draw_shadow(); } fn draw_shadow(&self) { if !self.is_active { return; } if self.is_down { return; } draw_shadow(self.rect, self.shadow_width); } fn draw_label(&self) { let font_color = match self.is_active { true => self.color.to_fg_color(), false => Color::from_rgba(100, 100, 100, 255), }; let font_size = (0.3 * self.rect.w) as u16; let dims = measure_text(&self.text, None, font_size, 1.0); let button_draw_offset = self.get_button_draw_offset(); draw_text( &self.text, self.rect.x + (self.rect.w - dims.width) * 0.5 + button_draw_offset, self.rect.y + (self.rect.h - dims.height) * 0.5 + dims.offset_y + button_draw_offset, font_size as f32, font_color, ); } fn get_button_draw_offset(&self) -> f32 { let button_pressed_correction = match self.is_down { true => self.shadow_width, false => match self.is_active { true => 0.0, false => self.shadow_width, }, }; button_pressed_correction } pub fn handle_input(&mut self) { if !self.is_active { self.is_down = false; return; } let (mx, my) = mouse_position(); let c = Circle::new(mx, my, 0.0); if is_mouse_button_pressed(MouseButton::Left) { if c.overlaps_rect(&self.rect) { self.is_down = true; return; } } if is_mouse_button_released(MouseButton::Left) { if c.overlaps_rect(&self.rect) { self.is_clicked = true; audio::play_sound_once(&self.sound); self.is_down = false; return; } self.is_down = false; } } }